I've had some questions about my posts in the Test patch thread. Figured I'd cover a little more of where my raid numbers come from. I've got some more data. Below I've combined 8 weeks of tbl/gmm raids and if you look at how much Arcane Fusion contributes to Wizard damage you can see it comes to 0.74%. Here's where it stands compared to other things I'm defining as a 'proc'. Keep in mind that some spells here have multiple versions listed. So, add NET II and NET III together. I use the group one on myself when I have to. And we don't always have a bard so those bard procs would be a bit higher. Now, if you just go by the numbers. The changes on Test would make Arcane Fusion crit 100% of the time but it will only proc 30% as often as it does now. The expected number of procs is simple enough. 30% of 315 is 94.5. Then how much damage would each one do if they all crit? You have to consider that lucky hits happen 1/2 as often as crits and since 100% are crits we can just take an average. I have the average lucky and average crit data in the picture about. The average of the two would be 1,423,855. The total damage for the upgraded Arcane Fusion would then come to 134,554,297 instead of the 122,068,806 listed above. If you add that difference into the total damage and re-calculate the percentage you come to a new value for Arcane Fusion. It will do 0.81% of my total damage instead of 0.74%. The point I tried to make in the patch thread is that the critical damage is highly dependent on ADPS. You need 2nd spire, IOG, FE, glyph, etc all going to see Arcane Fusion hits over 2 million. And because the new proc rate is so low there is a smaller chance that a proc will happen while you have good ADPS. So, I'm expecting the real increase to be less than this. Maybe around 0.79% at best. At the end of the day, it sounded like a significant boost, but it'll still do less damage than my underfoot range proc. Now, if it is upgraded to 250k base damage next expansion it may actually be competition for the underfoot aug. Actually here we go, it only takes a second. If it were increased to 250k and everything else stayed the same it'll have a total of near 168 million and if increased to 300k damage it would be near 201 million. It might get near the TDS ice aug. Even if they increased it to 350k damage it wouldn't go over 235 million and barely hit 1.5% of our DPS. There's definitely room for upgrades here imo.