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Any classes still not happy on Live at 125?

Discussion in 'The Veterans' Lounge' started by Cicelee, Jul 17, 2024.

  1. Tallie Elder

    I would be happy for you to have a rez Svann! Less work for me to do! Besides, the last time a cleric was invited to a group for the purpose of getting a rez was a long long time ago!
  2. NatazzEvoli Elder

    As an SK, I want rampage and stuns. All I have are these stupid lifetaps (insert t-shirt picture here).
  3. Svann2 The Magnificent

    Oh and it would also be nice if bards got mgb. Even with a long cooldown it would be interesting to be able to hit the entire raid with one tick of one song at least once a raid.
  4. Vumad Cape Wearer


    I can fully support this on undead. Not sure the lore that justifies such a thing on all mob types. I want to see more for CLR but I do believe lore matters. That's why I support Vow getting a huge bump. It may not be the best overall solution but it exists and is supported in game lore and class design. Giving a CLR an ENC charm doesn't really fit, however, giving them a NEC charm can work, and charm, although not that great overall these days, is an ability that could make the class more fun, so I do support your idea, executed reasonably.

    On a similar note, I think CLR should get slay undead. It should not be as good as what paladins get, but they should get it.
    Flatchy likes this.
  5. Vumad Cape Wearer

    Note: I think we're in agreement.

    Yes, most people would replace the CLR merc with a PC CLR.

    The issue is that...
    DRU are so bad at healing they can't always replace a CLR merc.
    CLR a so bad at DPS and over heal so much that taking a CLR feels like charity.
    SHM do a great job and everyone wants one.

    Improving the healing of DRU (mostly how much HP the heal lands for) and the DPS of the CLR (it's currently laughable) will make all the priests desirable in group content.

    What makes it so frustrating is that it is such an easy fix. DRU healing just needs a multiplier adjustment. CLR is a bit more complicated but changing the multipliers on Vow keeps them what they are on raids while balancing them in groups. It's so frustrating because the correction for both classes is potentially very easy without impacting class balance negatively yet the problem persists.
    Fenthen likes this.
  6. Randomized Augur

    Let it be as strong, but have it proc off of damaging spells instead of melee swings. Between healing and cures and buffs and rezzes, it's not like Clerics version of Slay Undead will proc anywhere near that of a Paladin, so it would still be a nice little boost, albeit further and fewer in between. But could have some interesting effects outside of raids in a group game.
    Metanis likes this.
  7. Vumad Cape Wearer


    A slay type ability procing off spell casts is a good compromise for clerics. I do think the melee battle cleric would be more fun. I think letting clerics proc slay undead off melee and spells is a good balance for clerics. That would encourage them to melee and cast their damaging reflect heals which would be more fun. They just cant do more net slay damage than PAL.
  8. fransisco Augur

    outside of tov/cov things are not constantly undead. Slay wouldn't be a great fix for cleric dps, because it would be to circumstancial. They need a consistant dps increase. They also need adps buffs. Lets not forget that. Shamans outdps a cleric BEFORE you consider they have the best buffs in the game.

    Bringing and druids up to shamans might cause a problem, because shm is one of the top OP classes. It might be better to make everyone meet in the middle instead. Same goes for tanks. SKs have more self healing than paladins, and also way more consistant dps. Making all the tanks as powerful as SKs would trivialize the game more.
  9. Allayna Augur

    I thought these were some incredibly hot takes. A cleric merc cannot shining, DI, cleric epic 2.0, divine arb, ward, AI, AoE heal, plant a healing ward, switch gears and TU, pop healing burns with spicy pulls....a real shaman > a real cleric > a boxed shaman/cleric > a cleric merc > a real druid when it comes to healing.

    Druids need much more than a multiplier adjustment to improve their ability to heal. They don't have a HoT, they don't have a splash, nor a single fast heal that is timer unlinked to be spammed. Those 3 things alone cripple survivability for a group when MORE than 1 person is taking consistent damage, say from DoTs and AEs as well as face tanking a mob. Those 3 additions, even at weaker heals (zero reason that druid should not be on par for HoT with shaman though) would bring druids into better position for filling in their archtype role of priest.

    As for cleric, there's a super long forum post about how to improve clerics, but I don't hold out hope for much improvement after the recent expansion launch lacking missions, lacking substance.
    Sprooce, Jack, Cadira and 2 others like this.
  10. Cicelee Augur

    Problem is, for 99% of players for 99% of the content they want to do/are willing to do... they don't need none of that cleric stuff. Whether it be the power of the player is so great that they don't need all that, or the content is so easy that they don't need all that, or the player wants to make the game so easy for them that they would rather kill one dark blue at a time than engage in a red con, three yellow cons and three white cons at once...

    Bottom line is outside of raids, where that stuff is absolutely needed... it just isn't in the group game.
    Tallie and fransisco like this.
  11. Randomized Augur

    While this is true, those "hot takes" come from a boxed perspective where running the healer merc and pulling one mob a time is faster than running a boxed cleric with multiple mob pulls, because now instead of focusing on my BST main which is APM heavy, I'm having to drive the Cleric to survive the spicy pulls, which kills my DPS.

    So why bother with that when just running a healer merc covers my healing needs, let's me substitute that Cleric for more (a)dps, and overall let's me focus on DPS to kill more/faster.
  12. Randomized Augur

  13. fransisco Augur

    Gotta agree that alot of the cleric healing abilities aren't needed. While I don't currently raid, I wonder if many are actually needed for raiding. Tanks offload their defense to the healers. They want to use 2h in every possible situation, thus forcing the healers to heal more.
    Imagine a situation where a cleric could get caster adps and could do significant damage. Then there becomes an interesting situation where tanks using a shield might increase raid dps because clerics can spend more time doing damage. It would be fun if clerics had the possiblity to contribute on their own.
    Vumad likes this.
  14. Vumad Cape Wearer


    I agree with you, but the biggest immediate issue is also the easiest issue to fix. Their slow heal doesn't land for enough HP.

    The second most immediate issue, which is also easy to fix, is to remove the linking between the fast heals. While I think this is a good idea for the class, I see it harder to get the Devs to agree.

    After that, getting the Devs to give druids HoTs and splashes is a very hard sell.

    Getting their heals to land for enough HP is the largest, most immediate, and least arguable, step to improving them. You can be right on every other point, but if there is a way that they can very quickly be improved, let's all advocate for that, then work on the next step after that. Then we can cross our fingers that they can get some version of HoT, Splash, Divine Arb, etc, maybe in a decade.
  15. KushallaFV Playing EverQuest

    It’s hard to gauge, the Forums suck for posting and it’s Summer. Although, I think people just quit playing.
  16. fransisco Augur

    aye, when a class is bad, people play it less. When a class is op, people play it more. Look at representation. On tlp, it has less impact because they are all new characters. On live, it might be a character you've sunk many years into. I could see alot of druids just quiting the game because they are so poor at healing. Or cleric mains quiting because the group game is that bad for them.
    Vumad and Fenthen like this.
  17. Veteran_BetaTester PIZZA!

    Can one class go out, and solo (at 125) with 1 merc.
    Who are they, who aren't they.
  18. Tyrion Journeyman

    Beastlord, Necromancer and Mages can solo no mercs including killing namers.
    Veteran_BetaTester likes this.
  19. fransisco Augur

    Solo doesn't really matter as much. Progression is a group or boxing thing. I feel like its more who can get stuff done in a smallish (2-4) person group. When your only priest is a druid, you might need another healer to do some stuff. If its tank and cleric your only option is to kill the mob with boredom, yet tank/shm while slow is still significantly better.
  20. Veteran_BetaTester PIZZA!

    Respectively speaking,
    don't reply to my comment. I specifically want to know who can solo.
    Right now, you log in, General chat is full ( you are in it ) . It is none responsive, dead, its is a sales channel.

    Grouping is not easy, I am an outstanding player and attatude, I WILL find others if I want. But, specifically speaking, solo.
    Sorry for saying not reply, but this is spefically a question, who can and can't solo w/wo mercs.

    This will, and should .. lead you to the answer of this thread (for the solo part), this is where the work needs to be done from devs to make us happy.