AB has been very laggy for a few weeks now, I really started noticing it on the 11/11 and since then it's been horrible. On 11/11, I was 4 boxing in a raid and noticed that 3 boxes were seeing the raid boss at 30%, while the other box was seeing the boss at 50%. Other people have had this too where where one of their box would see the fight with a 30sec delay (and lots of input lag too). It it very problematic because those people don't see that they are targeted by an emote until it's too late, and it happens to some people who are playing only 1 character. Chat messages seem to arrive with the same delay as game messages. The lag fluctuates a bit, but it's never as smooth as it was before this issue started. One of the other issues is zoning time went through the roof, it takes several minutes to zone on AB often now. I tried a few things on my end to make things better and the only thing that seemed to have an effect is turning all chat filters off, it's still laggy but at least I can handle emotes. It looks like to me that somehow AB lost a good chunk of it's upload bandwidth and can't send the data in time to players, so it's getting queued up. My PC and internet connection are good, I have a fiber connection in the middle of paris. I play CS GO with no lag (4-10 ms ping), and I used to be able to log everything with no issue and 0 lag in raids (in the past AB did not suffer as much from raid lag as some of the other servers seemed to do). Here is the result of my /net command this evening EU times: ping master=41 average=40 low=40 high=41 reliable avg=219 packet loss send=0.00% rcvd=8.67% The received packet loss seems to be the same across characters and between 7 and 10%. The packet loss is not affected by the amount of chat or current zone (one char in raid and one char in GH at the same time will have same packet loss).