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Agnarr - Is 12 weeks long enough?

Discussion in 'Time Locked Progression Servers' started by Wolrok, May 9, 2017.

  1. Tachyon Augur


    Actually, Time was not instanced originally. It wasn't until a few years in. That said, I'd never go back to that!

    As far as contested goes, open world still is for all those interested.
  2. sigalph760 Journeyman

    In my opinion, they keep missing the mark on the latest round of progression servers. Ragefire/Lockjaw have faster exp rates than Phinigel. Yet, Phinigel's expansions unlock faster. Always seemed backwards to me. Now they have a PoP locked server coming and have decided to give it Phinigel's unlock rate but Ragefire/Lockjaw exp? Maybe this formula sells more exp potions. Who knows.

    Given the servers exp rates, I would have liked to see Ragefire/Lockjaw on a 12 week unlock schedule. Give Phinigel a 16 week schedule. Agnarr gets 20 weeks per expansion due to eventually locking. I feel like the folks that think 12 weeks is too long are the same folks that will get bored after Agnarr hits its stopping point.
  3. AgentofChange Augur


    Everyone will get bored when Agnarr hits its stopping point. The whole idea is to get people to that point, at which point they'll introduce a new server, or open up another expansion or allow transfers etc... They will basically do something at that point to retain those players, but the point was to keep them for 2 years.

    People think Agnarr is a "locked" server but it's really just a retention server.
    Iyacc likes this.
  4. Niskin Clockwork Arguer

    A lot of people will probably. Hardcore raiders will be long done with PoP, and LDoN won't give them much trouble, so they will be bored for sure. Casuals could go on quite a while, farming gear and making alts and even just hitting max level on their mains long after the server caps.


    I agree, and I even think allowing transfers to Phinny or wherever would be fine. Grow up in the locked environment, then transfer to your preferred end server. You get the benefit of the locked environment and then when capped out you still have options.
  5. Khaliss Augur


    Now, that's an awesome suggestion. I think DBG should model it this way:
    Agnarr - premiere Truebox TLP Server, PoP/LDoN locked, allow transfers to other TLP servers
    Phinny - premiere Truebox TLP server, full progression server through all content/expansions
    RageFire - box-friendly non-instanced TLP server, full progression server through all content/expansions
    then here's my own little suggestion:
    Lockjaw - box-friendly non-instanced TLP server, perhaps convert this to locked PoP/LDoN server(?), allow transfers to RF for those who want to eventually progress beyond PoP. Then also allow transfers from RF to here for those who want to stay in PoP
  6. Wolrok Elder

    Phinigel's exp rate just wasn't fun, and modern EQ is so vast that it's a bit daunting to jump into.

    I don't know how successful it'd be, but after Agnarr it'd be interesting to see a progression server that starts with GoD and locks to some other expansion and allows players to play through another era of content before moving to the normal live servers.
  7. Ishbu Augur

    The OP does raise an interesting point. Why is the fastest unlock schedule paired with the highest xp gain for the only server that locks content a little over a year in?
    andross77 likes this.
  8. Khaliss Augur

    After Agnarr fully unlocks to PoP, Phinny will already be in DoN or beyond. Perhaps then Phinny could be locked into a certain era like up to Underfoot(?) or whatever is the hallmark expansion in the level 85 range... then players can make the jump to the "late" era which would be a transfer to any Live server
  9. Kahna Augur


    Why do you keep suggesting they lock servers that were never designed to be locked. Phinny doesn't want any of that locking non-sense, if we did we would be rolling on Agnarr. Lockjaw likes the (tiny) community it has. It doesn't want to lock after pop or be forced to transfer to a different server.
  10. Khaliss Augur

    ^it's just a suggestion... Niskin brought up an interesting concept with regards to certain TLP servers locking at a certain era (or expansion), then allowing transfers to keep those players/guilds progressing to another server if they want to keep going. I think it's worth considering... perhaps the suggestion of allowing transfers from a TLP server to Live servers isn't a good idea, but there are other more viable options to that
  11. Kicking Snake Lorekeeper

    With xp rate and locking and Instancing yes. Medium players will do great. Buy krono xp pots if behind. Push hard to 50
  12. Leftharted Elder

    IMO, given AAs, luclin should be 4 months
  13. Machentoo Augur


    Because history has showed that whatever players think before the server launches, once they are in the thick of things almost no one still prefers longer than 3 months.

    Also, Agnarr won't be the fastest server. For the eras Agnarr will be playing through, Fippy and Vulak were considerably faster, and Phinigel will be about even. Combine and Sleeper were way faster. Only two servers in the history of all the TLP's will be slower than Agnarr, and neither of them has fared well population wise. Although you can debate how much the long unlocks are a factor, it certainly is at least something of a factor as it's one of the reasons I've heard cited over and over for why people restarted on Phinny.
  14. Niskin Clockwork Arguer

    I thought it was already stated that Agnarr would be faster than Phinny. Isn't it going to be the same speed as RF/LJ or do we not know that yet?
  15. Tachyon Augur


    Their words were "most similar" to RF/LJ, which means a little slower or a little faster but no where near as slow as Phinny.
    Niskin likes this.
  16. MaestroM Augur

    Holly's producer note or whatever it is she releases said that the exp will be equal to RF/LJ.

    So. We'll see I guess.

    https://www.everquest.com/news/new-progression-server-2017-planes-of-power

    • Agnarr is a time-locked progression server that will start at the base game and eventually lock at Lost Dungeons of Norrath… permanently
      • We will refer to this server informally as "PoP-locked" even though it will eventually include Legacy of Ykesha and Lost Dungeons of Norrath
    • Expansions automatically unlock 12-weeks per expansion
    • Experience rates will be the same as Ragefire and Lockjaw
    • True Box server rules apply (one account per machine)
    • We will have a limited store that will start with lower-tier consumables (potions & buffs), appearances, and bags – and some mounts will unlock with Luclin, but marketplace offerings will not be too powerful for each expansion's era
  17. Ishbu Augur

    None of this explains why you would jump from slower unlocks and slower xp to extremes the other way for both. There is a middle ground to be found.

    Perhaps 12 weeks no vote no clear is the best unlock schedule even though the content stops at PoP. Then the xp rate should probably be a bit better than phinny but not a ton.

    Maybe the xp rate should be the faster ragefire esq rate, but then shouldn't the unlocks not be the absolute fastest?

    It doesn't need to be all extreme ends. We don't want to hurry up and end the server. Lots of options right now if someone only wants to play PoP
  18. MaestroM Augur

    All slowing exp down does is make rolling alts an enormous pain in the . Which means that instead of rolling an alt, I go do something else instead of playing EQ. And then eventually spend less and less time in EQ. And then cancel.

    3-4 month unlock timers are designed to keep the server interesting for racers while still giving casuals who still want to play the game get through the content.

    Decrease exp rates and you create a situation where people with restricted play time don't have time to do everything they want to do because they're killing their 10,000th frog when 7,500 probably would have been fine.

    Exp rates are fine and actually feel pretty classic/p99y. Unlock timer of 3-4 months is reasonable to me. My preference would probably be 4 months because my playtime is a bit more restricted/unpredictable but I can make 3 months work.

    Edit:

    They're not jumping from slower unlocks and slower exp. They're looking at what phinny had and adjusting it where it was bad. Leaving the unlocks where they are putting exp back where it was/where it probably should have been for phinny.
  19. Machentoo Augur


    Not sure why you would consider Agnarr's setup "extremes." I already showed it is right in the middle of the pack for TLP unlock speed, not at either extreme. It is also right in the middle of the pack for TLP exp rate--Faster than the slowest TLP ever (Phinigel) but slower than round one or round two of the tlp's, and on par with the slowest unlocking TLP's. If there is a middle ground to be found, Agnarr is it.
    MaestroM likes this.
  20. Delphwind Augur

    The XP rates will be higher on Agnarr, so if you make it any longer people will get bored.

    The first few xpacs are really short on content, even as a casual you are going to reach cap pretty quick and when there are only a couple raid targets you will see groups of people getting bored quick.

    Honestly I don't know why they don't just release it at PoP, that's where people that are playing on Agnarr want to be anyhow, everything else is just a grind to get to where the server is scheduled to stop.

    IMO, even die hard fans of PoP era are going to get bored of this server, without any progression the planes are going to get ultra boring real quick.