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(Agnarr) chanter/Druid vs nec/druid

Discussion in 'Time Locked Progression Servers' started by Damezza, Aug 11, 2017.

  1. Damezza Augur

    How do the two box combos compare for the era of agnarr? Especially with Kumasi coming up
  2. AgentofChange Augur

    Enc/Dru is great, Nec/Dru is not so great.
  3. vaio007 Elder

    I did Enc/Dru on Phinigel and Enc/Dru/Cler on Agnarr.

    Destroy.

    The low levels make you wish you did Mag/Mag/Mag... you just target a mob and blow the out of it. Grab triple clarity and the entire white-yellow Orc camps melt into the floor.
    Illusory likes this.
  4. Damezza Augur

    Yeah. Enchanter dru is level 13ish. Having a hard time haha. Charm only lasts for maybe one mob
  5. vaio007 Elder

    Why charm at low levels? Just get clarity and nuke. I don't think I started charming until the low to mid twenties in Sol A. Until then I just tanked and used the animation for extra damage.

    Once you hit the charm point you never stop, but I don't think you're there yet at 13.
  6. Damezza Augur


    Was just about to ask at what level I should start charming. Good advice! Will try it tonight!
  7. Damezza Augur

    Gear wise, is there anything I should try to get that makes a big difference
  8. vaio007 Elder

    I've never gotten any gear.. DBG potions and/or real clarity and patience. It speeds up in 20s.

    Actually I lied, I did start charming earlier... 16-17 in Unrest trash.
  9. Damezza Augur

    That's where I'm at, unrest
  10. vaio007 Elder

    13's a bit early. Will get better at 16
  11. Green_Mage Augur

    Enchanter/Necromancer is hard box combo to maximize. It is still very good. You just have to confine yourself to Undead Zones. This makes it difficult to double charm (which is dangerous anyway) -- because Undead and Animals are not always around each other at useful camps. Imperfections notwithstanding, Druid complements Necromancer in many ways: regen, mana regen HP buffs, SoW, ports, heals for charm.

    But Cleric is a better pared with Necromancer for a few reasons IMO.

    1) Resurrection. Necromancers are good at dungeon-camping. That's why people make them usually. A good way to never lose a camp is to be able to res in it. If something goes wrong when pulling, just die and take a res. If are fighting and something goes wrong, /camp your cleric and keep alive as a Necromancer for 30 secs. (usually doable). It nice to be able to res other people too.

    2) Invisibility vs. Undead. Necromancers get a CoS but it doesn't help vs Undead. You can use a Cleric as kind of a CoS vs undead, however.

    3) Complete Heal. The reality is, True boxing takes awhile to get the hang of, and its hard to play two classes at once 100% (anyone telling you otherwise is BSing). Cleric is one of the most easy to play with something else. Not necessarily the most easy to play, but it is the most easy to box. Complete healing a hasted charm mob is very effective, and a lot less difficult that swaping charms a lot Druid-style.

    4) Raid guild dynamics. It's eaiser to get a well geared Cleric than Druid as an alt in a raid guild. That's been my experience anyhow. Clerics are always needed, and often welcomed as raid boxes. You can get geared behind mains faster than a Druid or Shaman would be able to. Clerics are probably more effective with less gear as a class that specializes in Healing and doesn't need many different focus effects to maximize

    There's other highly detailed stuff but that's some of the basic overlooks I find people make when choosing Druid/Necro.
  12. Coach_Kegadin Augur

    Chanter is the answer in every situation.
  13. Deserx Journeyman

    I love my chanter/druid box combo. The two complement each other perfectly with buffs, slows and a charmed pet. I recently added a mage to the setup for extra dps and more reliable charms. Really enjoying how it works with the classic content.
  14. Damezza Augur

    But after classic content, like on phinny, I hear the chanter looses his edge over other classes