I recently returned to EQ, having found that a slough of modern games don't hold up. I'm not talking about realistic graphics (Minecraft, anyone?)... rather about the breadth of challenging (brutally so, in some cases... bring it on) content that is EQ, or at least my memory of it. After getting back into the swing of things for a couple of days, and being invited to a guild, I start seeing achievements pop up of people having many thousands of AAs, and I'm wowed. I'm invited into a group with a warrior and follow in his wake, in awe, as he and his merc healer single-handedly crush the entire zone. In confusion, and basically not doing anything since my meager abilities won't add any value to the equation, I mention AAs, and he tells me to open up the panel and check the "Auto-Grant" box... which I do not do, and rather research it to figure out what the heck it is. So, now I'm up to speed (to an extent) on the subject. I'm not posting to criticize Auto-Grant AA (how tempting is it to instantly be at the pinnacle of power?), but simply to comment on how utterly it changes the EQ experience, and to see if other players (who happen to see and pop into this thread) might be interested in having a server available which does not have that feature enabled. I should now mention that I contacted support about this, and the support person was interested in the idea and suggested that I post the idea in the forum... not sure whether I posted it in the correct area. In the course of researching Auto-Grant AA, I also happened upon some contentious discussion around the time of its unveiling and roll-out (2014?). Significant to me is that the feature was uniformly rolled out on all servers, leaving no exceptions(?) to my knowledge, and thus no place for players who valued the work and sense of achievement inherent in earning and having earned AAs, and/or players who valued the challenge posed by the full spectrum of the game which is, to an extent, rendered minute in the face of players who automatically possess nearly all of the power that AAs grant. A possible middle ground would be a scenario in which AAs are simply easier to get (require less xp for each one). Thanks for reading...and thanks in advance for commenting thoughtfully, if you so choose. As an addendum, as a separate consideration, I'm interested in thoughts about a server without mercs, since at the time they came out, which is around when i originally stopped playing, they seemed like such a game-changer, and still appear to be. I also recognize that I don't have a clear comprehension of how that would impact the game as a whole, or whether their absence would be of interest along with absence of Auto-Grant AA.