A Formal Dinner Party

Discussion in 'The Veterans' Lounge' started by Dwimmerlaike, Mar 18, 2020.

  1. Buri Augur

    My experience was very different, I was getting 1/2 an AA per kill at 115 without lessons, and 27 AAs for finishing. That's with over 37K AAs already, so no bonus there.
  2. Velisaris_MS Augur

    I did get the 20 something AAs upon completion, but all 3 of my characters were only getting an AA after several kills. I want to say it was closer to 1 AA per 10 kills. Two of my guys have 35k-ish AA, and the other one has 27K-ish AA. All 3 are 115, and I wasn't running any lesson/xp potion. Full group of real characters...no mercs.

    I do have xp split on all three, 90 AA/10 regular, but that shouldn't make the AA rate so much lower than what you were getting. And we did have to literally clear the entire freaking zone to get the drops...got the last one on the last mob that was available to be killed.
  3. Prathun Developer

    The Formal Dinner Party task is set up to scale coin / xp / point rewards.
    And the higher level NPCs should give more experience.
    Zunnoab and Fanra like this.
  4. Prathun Developer

    The only task that scales but didn't stop scaling at what the maximum PC level was at the time the content released was A Formal Dinner Party.

    These tasks reference dynamic zones that scale to PC level:
    A Fateful Arrival
    A Formal Dinner Party
    A Helping Hand
    A Posthumous Proposition
    A Ranger's Tale
    Anashti Sul, Damsel of Decay
    Anashti Sul, Enslaver of Souls
    Anashti Sul, Lady of Life
    Artifacts of Great Importance
    Bane of Decay
    Brendaleen's Scheme
    Castle Relic
    Chetari Tunnel Adventure
    Cleansing the Ground
    Clearing a Path
    Dead Dragons
    Death Peace
    Decay Decreased
    Defenders of the Faith
    Defending Knowledge
    Delving into Frostcrypt
    Disrupting the Ritual
    Excavating an Answer
    Fate Rewards the Bold
    Fippy's Further Revenge
    Force the Forceful
    Goblins and Fools
    Grannus of the Cleansing Steam
    Hate Hath No Fury
    In Defense of Health
    Infiltration of Kor-Sha
    Into the Hills
    Into the Temple
    Ironing out the Legion
    Kedge Counterblow
    Korucust's Royal Pain
    Late Checkout
    Legendary Giants
    Life After Death
    Liquid Courage
    Lost but Not Forgotten
    Lxanvom Labors
    Mysteries of Kor-Sha
    On Behest of the Emperor
    Others' Things
    Pirates of Timorous Deep
    Plane of Fear: Revisited
    Plane of Hate: Revisited
    Protected Passage
    Remember the Dead
    Royal Access
    Scouting Ahead
    Seductive Subterfuge
    Seeking Refuge
    Shake the Citadel
    Sprucing Up Shakey
    Storm of Sorts
    The Bokon High Council
    The Darkness Howls
    The Descending Tower
    The Handmaiden
    The Head of the Snake
    The Hills Are Alive
    The King's Court
    The Other Brother
    The Sealed Gate
    The Toll Road
    To the Brave, Go the Spoils!
    Undead Underground
    Under the Robe
    War Games
    We Make Our Own Rewards
    What Happens In Neriak...
    Zunnoab, Duder, Fanra and 1 other person like this.
  5. Jumbur Augur

    Scaling generally makes it hard for groups that are spread over several levels.

    Example: one is 115, the rest in the group is 110 or lower, they are still getting a instance for level 115, where they will have to make do with limited cc or a squishier tank, compared to what the instance was tuned for.
  6. Allayna Augur

    I boxed this mission last year, level 110 to get enough coin to buy the Firiona Vie Mount, so a lot. On average with the RNG being what it is for drops, it would take approximately 1 hour, that was with crowd controlling big pulls etc.

    I did it this year, without CC, no deaths, 5 more levels, far increased raid gear, AA, etc, it took an additional 30 min, so 1.5 hours to complete, boxed. I'm a main paladin, most mobs are slayable and I did about 50% of the dps on the paladin. The experience is not scaled as well as you think it is and the moving of the goal posts isn't appreciated. #stopscaling

    Missions should never become more difficult with additional AAs, gear, levels. If the goal is to make them continue to give experience and marginal difficulty to when it was released, then we've missed that mark. The experience is too low and the mission takes longer than with lesser gear and levels, AA...
  7. Balthozzar Elder

    I think this says everything that needs to be said about it.
  8. Balthozzar Elder

    I tried this twice this year, with lvl 111 toons (WAR, WIZ, RNG box with 2 healers and a melee DPS merc). With no crowd control, there were some rooms that were really hard for me (library and ballroom, in particular), as I couldn't get less than 5+ mobs on pulls. I died a few times, so it took me 3 hours to complete. It might be a little easier at 112 now that my ranger can harmony indoors up to lvl 115, I'm not sure.

    Side note: on the commemorative coins, with quests giving, what, up to 10 coins per? How is anyone building up enough for the bags or mounts while doing anything but anniversary quests all day, every day?
  9. Allayna Augur

    Last year I would do them as soon as I logged on, basically an hour time sink, then go do the quicker missions that you can solo for 5 coin etc and when done, in 6 hours return and do it again. But yes, basically all I did for anniversary last year, was this mission on repeat, when the 6 hour timer was up.
  10. Balthozzar Elder

    I think scaling based on some kind of average for the group would be better that simply the highest lvl character. Perhaps only do the average based on those within 10 levels of the top character in order to make it so that one person 20+ levels below isn't making it too easy?

    That would be a big change from how it currently works, so I wouldn't expect the devs to jump on it. It certainly would have little to no effect on people that are already very close to the same level, but would be a benefit to people trying to catch up to their higher level friends.

    Alternatively, there could be a 'mentoring' system like in EQ2 ;) That was something I always liked about that game. I think the limitation on that had to do with scaling character gear, though. Something about the way gear stats worked there made that easier in that game than in EQ.
  11. Velisaris_MS Augur

    There's one anniversary quest that gives out more coin than several of the longer, harder missions combined. Can be done in about half an hour (quicker if you have a porter in the group). The only thing is the prep work...you have to do a lot...especially for multiple attempts...espeically if you're doing it for multiple toons.

    I did it 2 years in a row for 2 of my characters for both of the bags. It was mind-numbingly boring, and I'm pretty sure I went insane at one point running it over and over...but it was really the only way to get enough coins. Doing a bunch of long quests for only 5 coins each, considering the cost of the items, is poor design.
  12. CatsPaws Augur

    If your talking Jimothy Junior then you don't need a porter. The librarian ports both ways and use anniversary stein to get back to Jimmy/POK instead of him on the last one you do. The final in Surefall Glade is easily gotten to thru Magus, or Ring of Jaggedpine port or just run it from Qyenos.

    Yes lots of combines for the cookies, drink and flowers - which is a pain

    But its 20 coins at the end and the little Jimothy familiar cuts food consumption by 50%
  13. Conq Augur

    Jimmy (Magically Delicious) is 20 coins per run (15ish mins). Fippy (Fippy's Further Revenge) is 10 coins per run (10 mins). Then Neriak (What Happens in Neriak) is 5 coins (under 5 mins), Bjerg (Defending Knowledge) is 5 coins in 10ish mins, Ankra (Dead Dragons) is 5 coins in 10ish mins, PoWar (Wargames) is 5 coins in 10ish mins. Just a few I run through to farm coins during anniversary. Jimmy and Fippy for under 30 mins 2x a day is bread and butter, rest I'll do if I have time (weekends).
  14. svann Augur

    A little OT, but was there any new group task added this year? The 2 I did seemed like solo tasks.
  15. Corwyhn Lionheart Augur

    If they scaled on an average the high level toon in the group would likely steamroll things unless the min max level of group member range was pretty tight.
  16. Prathun Developer

    There were two new player-designed missions added for the 21st Anniversary.
    The NPCs in Fancy Feast were lower level to open up the content to more players and I Guess This Is Growing Up is largely traveling and talking.
  17. Prathun Developer

    It sounds like we should review the Commemorative Coin rewards on tasks relative to their difficulty and the time it takes to complete them. Not sure if we could get changes in for the April update.
    Nennius, Skuz and Duder like this.
  18. Jumbur Augur

    Off topic:
    I think they should do an anniversary quest, where you shrouded into a commoner-npc in a selection of zones, and had to clean up the mess after all the adventuring types that always overrun the place.

    Guard of kaladim: chase away drunk adventures from the mushroom fields.
    Traveling salesman: kill ten lions in karana, and deliver the meat to halas.
    Librarian in pok: travel to the library in house of thule, and capture/subdue 15 aggressive books, and return them to pok.
    Mob in an ldon: figure out which traps those pesky adventures disarmed and "rearm" them, pick up the bones of all the skeleton remains, and place them back in their proper crypts/coffins.

    etc... you guys can probably come up with something more entertaining.

    Us adventures never notice what it takes to keep norrath running...:p
  19. Enchilada New Member

    Scaling to PC level is bad and was always.
    I am still not done with TBM and the end missions suck so much because of the difficulty (honestly I gave it up last year). Simply completing an expansion after some level upgrades was a nice way for casuals to keep up some steps behind. Since TBM this is not the case anymore. Because of the scaling, the Challenger Achievement with the real nice stuff which would still has benefits is completely out of reach and nobody plays these things anymore except for boosting alts.

    Think about all players who are not top-notch! A 5 year old expansion where heroics are part of the progression/achievements should be solo/moloable at level 115, ransack fun for a 115 group or at least there should be a possibility to choose a hard or soft way and appropriate xp and gear. The drops are meanwhile nearly non-relevant compared with todays gear and it makes sense that they at least should be on some use for alts or casuals who are not so eager to have the latest stuff but want to simply complete old content out of fun too.

    Or the idea of a scaling system for gear AND mission (connected) would be one. If the mission scales so does the gear which drops. Then at least it would be an incentive for people playing the old stuff.
    Jumbur likes this.

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