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3 box question for Ragefire

Discussion in 'Time Locked Progression Servers' started by select21, Dec 19, 2016.

  1. select21 Journeyman

    I two boxed for a bit when the tlp first released, I was having a blast just messing around with different combo's. Never really got passed lvl15 with any due to having to travel for work and had been busy till recently. Now with the holidays things are slow and I want to get back in. Only this time I would like to try 3 boxing :cool:

    I know it's not popular but in my job I deal with people all day, I'm kind of a loner while leveling in MMO's anyways.

    So for a 3 box, I'm thinking of going with two groups. One for just being smart and being able to tackle everything I can. I'm looking at something like a melee/slower/dps? Then the other group just something really low maintenance for when I dont' feel like being too serious. I've seen mage groups running around, but how far will that get me really? I love pet classes so if that is actually viable I might give it a try.

    Anyways, just looking for advice. Thanks much.
  2. Varisath1 New Member

    SK Shaman Wiz will allow you to tackle a lot of stuff and also get you around easily. Then when you realize you want to ramp up to 4, slotting an Enchanter in there is really nice. The lack of rez kinda sucks so you better add a Cleric and then might as well round the group out to a nice even 6 with a Mage since you like a pet class plus they are nice utility and DPS anyway.

    But in all seriousness SK/Shm/Wiz is a pretty fun/strong trio. If you want to try a more challenging and hands-on trio, something like Enchanter + Druid or Cleric + Mage. Focus more on the Enchanter and charming and doing all of your pulling.
  3. Zool Elder

    There are lots of fun and good combos out there. Its all up to what you want to do.

    Mage / chanter / druid is nice for almost everything but bosses with the buff.
    Charm if you want a awsome tank and dps, dont charm if your lazy.

    SK / Chanter / druid
    A real tank instead of the mage

    Necro / BST / Druid
    No chanter for the easy road in dungeons but two pets =)

    Pally / chanter / druid
    Lower dps but cover most stuff.

    Ranger / shaman / DPS

    Cover tank, snare and pull part and your good to go. Then ou can try to add in stuff you really want to have. Like Ports, Rez, specific buffs, melee or casters.
    With smaller boxes "hybrids" nrmally do best because they can cover more wanted stuff.

    There are alot of viable options i just gave you a few.

    If you want to run a mage "army" you want 4 mages + 2 support kinda.
    Its ok for the lazy groupcontent but in the long run, kind of boring and pets
    cant tank any buffed endboss.
  4. select21 Journeyman


    After reading for a bit, this does concern me. I just don't want to be gimped in any way. Really considering SK/Bst/Dru at this point. Only bad thing is that getting my BST to my other classes in Qeynos hills is a long run for a level 1.

    Is there a combination possible with a BST with two classes supporting it? With song weaving, is throwing a bard in the mix viable without being too hectic?

    Thanks for the replies btw, really helps.
  5. Zool Elder

    BST is more of a support class itself but the pet should be "ok" to tank groupcontent with.

    Bard works too, you can pull with the bard and then use /melody 1, 2, 3, 4 the bard then cycle songs auto. But with bst brd and healer the dps will be very low.

    Paladin / bst / dru
    Shadowknight / bst / clr
    Warrior / bst / dru
    Ranger / bst /clr

    if BST tank
    bst / dru / dps
    bst / clr / dps with snare (necro etc)


    sk / bst / dru sounds fun too. Always nice with ports.
    Barbarian BST and meet up your other toons in Qeynos. Or level him and meet up when its time for the Gnolls.
  6. ChantingBard New Member

    Paladin, Enchanter, Druid.

    Paladin can do heals and grab agro, rez if needed. It's your plate class.
    Enchanter can mez, charm, and pull. It's your cloth class.
    Druid can heal, nuke, and port. It's your leather class.

    All of them use KEI. The druid can charm so you can have 2 pets up and running. The druid can snare and root for your charmed enchanter pet. The paladin can stun charm breaks.

    All the goodness, add dps when you want others to join.
  7. select21 Journeyman

    Thanks so much. I'm really liking the idea of SK/Bst/healer. I think I'm liking the idea of a cleric over a dru for a SK/Bst/healer combo. What are the pro's and con's of having a druid over a cleric?
  8. Astley Augur


    For song-weaving /melody is your friend.
  9. select21 Journeyman


    How does that work?

    Haha, nm, google is helped. With this option, I might just go bard then. Thanks for mentioning.
  10. Aegir Augur

    Make a social Macro.

    First line = /melody 1 2 3 4


    The melody macro will now play song slot, 1 2 3 and 4 forever until you get stunned, zone or cancel the melody by your self by clicking the macro again.

    using 4 songs is most common, but you can experiment how many you want in your melody.
  11. Pikallo Augur

    Clerics, especially, 1-60 are vastly superior healers. They have group heals, heal over time, fast-cast heal, big heals, and CH. They have less versatility outside of healing, their kit includes DA/DB(immunity), pacify, IVU, stun, root, rez, magic/undead nukes, and strong AC/HP buffs.

    Druids have 1 direct heal and regen. However, outside of just healing you can snare, invis, port including evac, nuke with various resists(fire, cold, elemental, magic in a pinch), various buffs(resist, DS, HP/AC), Lure-based DoT, root, AE root/snare, and charm animal.

    If you are comfortable with your ability to minimize required healing, you can get a lot more utility out of the druid, but you sacrifice significant healing. Also, if you are using an enchanter pet - CH can be huge as well.

    Also, in regards to your combo - keep in mind that boxing multiple melee will inherently involve more maintenance in terms of positioning. I play enc / mage /dru and boxing 3 casters is much easier than trying to box 2 melee. Not saying it is THAT hard, it just requires more attention and focus. That is why a mage makes a good extra box and you see them as a common element to box teams - you can basically send the pet and cast nukes, thats it. Much lower maintenance but still get high effectiveness from the character.

    I'll also say that while your desired combo would be fine, you would be much stronger with much higher potential replacing the bst with an enchanter. Enchanters are just far and away the strongest group class with the most potential.
  12. select21 Journeyman


    I will defintely think on this. Because as I was making my toons just a few minutes ago, I started thinking through all the complexities of trying to "play" them all at once. As you said, I'm rethinking of my trio to something a lot easier until I get the hang of 3 boxing.
  13. Kahna Augur

    Meh, BST isn't that much more complicated than a Mage. Make a macro to assist/slow/pet attack and get in decent range to hit the mob and you're good. Slow gets resisted more than the other slowing classes, but if it takes more than 2 casts to get a mob slowed it's probably close to dead anyway. Yeah you lose the damage from spamming kick but in the end it's not going to be a huge deal.

    It's really not that big a deal, and with the SK to FD pull you don't need CC as much. Not to mention both the BST and the pet can off tank reasonably well. It's a decent set up. A cleric might be a better fit, you are going to die, though with RF exp death isn't as big a deal. You could be just fine with a Druid, and the ports are nice. I box a BST/Druid, haven't had much of a problem killing anywhere. Okay, I lied, I had a problem killing under the water in Siren's, but that place is just a pain to box in. I do have a chanter I can add for CC but I often find it is more hassle than it is worth.
  14. Gremin Augur

    I enjoy sk clr bard...with pok on the horizon ports arent as important.
    select21 likes this.
  15. Pikallo Augur

    I'm not saying it is complicated or that it won't work, but anything that requires movement and positioning for 2 characters needs more attention. The simple fact is that if you are pulling with the SK, you have to be mindful of where exactly you pull the mob so your 2nd melee character can also hit it. You basically have to get the mob in position on the SK, then move the bst in position to auto-attack/macro whatever. Its definitely not hard, its just more work/hassle. If you do happen to get adds or run in to any sticky situation, trying to effectively play 2 melee, especially as an inexperienced boxer, is not going to be as smooth or easy as playing casters.
    select21 likes this.
  16. VoltrunVoltari Lorekeeper

    I run the SK/BST/Dru and it works pretty darn amazing. The combo of slow and attack debuffs from the BST and druid, really drop the DPS of the Mob. Add dmg sheilds, decent heals, a pet for an off tank, ports, plus a ton of other utility. Its a pretty killer combo.

    Now granted my SK is raid geared so that is a consideration, but the pulling to a spot with the second melee is set up already really cuts the "hassle" of boxing a melee class. A few well written debuff/assist macros ease a lot of the potential problems.

    With mana issues nearly non-existant with the combo of 4hour KEI, mental corruption and BST crack the only real thing you are missing is hard CC. But, you have slow, attack debuffs, and root to soft CC a bad pull - not to mention FD on the SK.

    Also its worth noting with Luclin hate spells for an SK - you could spend more time on the BST/Druid screens without concerns of ripping threat.
  17. select21 Journeyman

    ok, I'm going stupid easy for my first 3 box attempt. I have already created a SK/Bst/Dru team sitting there waiting for me to start them. For my first though I'm thinking Mag/nec/Ench? Or should I go with a healer for the 3rd?

    Also, this pet based is purely to get used to the game again and just get used to boxing in general. Once i feel comfortable playing them, I'll switch to the more complicated team.

    Funny to think I'm nervous about this lol
  18. ChantingBard New Member

    If you are only using this team as practice, then have at it. 3 Casters with two pets are a good way to start. The necro can snare/fear, and has heavy dots. The mage has an awesome pet tank. The enchanter won't be as useful as another pet class if you are just keeping this low level. Beast would be good for another pet and slows. The heal isn't half bad either. That or a wizard for more direct damage, roots as Crowd control, and porting.

    What you are missing out on: A main tank, a mez/charm/lull-puller, heals. Most importantly, porting is going to start to be huge once you get to a mid to high level.
    select21 likes this.
  19. Bewts Augur

    Shaman
    Enchanter
    Cleric

    Your route is pretty much this:
    Find a charm pet
    Tash pet (whatever line according to level)
    Malo pet (whatever line according to level)
    Charm the pet
    Give pet DPS weapons (can reclaim these if you kill pet yourself).
    Send onto mobs
    Collect XP

    Cleric is a long play here, you'll enjoy the rezz, buffs and heals they afford when charm breaks.
    Shaman resist debuff on your charm pet helps charm last its full duration more often. Slows help you take on tough mobs, and dotting can be decent dps when you don't need to slow. Also brings additional HP buffs to stack with cleric.
    Enchanter is pretty obvious, tash for same reason as shaman (they stack). Charm is the obvious complement. Then there's mana regen and CC if necessary.

    You can swap a Druid in for a cleric as snared charm pets buy you more time for replacing a charm and they can DPS better than a cleric. Also get ports, DS and track. You do give up rezz, which if you're not keen on charming will be a life saver. HP and AC are a bit less with a Druid, but not substantially so that you'd classify that as a make or break. I'd classify it as preference. I prefer to keep most of my XP, so I always go cleric.

    Post PoP, things can change for charming, although playing a triad of support, you'll be able to get into almost any group you want.
  20. select21 Journeyman

    So I went with a Dru, Mage, Nec for my first trio. First thing I noticed is that it seems "harder?" than two boxing.The main thing I'm always clicking on is the advanced loot window. While I like it's functionality, it is kind of cumbersome when you are first using it. Anyways, having fun and can't wait to get into other combos once I get better at this.

    Thanks again for all the advice. Going to bookmark this page so I can reference it.