I've played through original (like back in 1999) up until OoW, came back when I heard about Progression servers and went through Original to Luclin on RF then Original to LDoN on Agnarr (while attempting Phinny but the XP rate was simply atrocious). Here's my 2cp... AoCs & True Boxing: If you have AoCs live, boxing really doesn't matter except in XP zones, so just change instances to have trash re-spawn, just no raid mob respawn, problem solved. So if AoC = yes don't waste time/effort with Truebox just fix trash / non-raid content to respawn. Yes I know whaaa VT trash whaaa, deal, the traps already do respawn so this would be a simple fix and guilds could also use the zones they popped for raids as guild XP zones until they close (like PoHate with a faster trash respawn or the like). Respawn would obviously have to be a zone by zone basis (IE: in PoG it would be impossible with a 7~28min respawn less you use tricks... but I digress). Which brings me to problem 2... AoC lock timers: Either reduce the reuse on them or leave the frigging zones open for the entire reuse timer with respawning mobs (non-raid targets). This would allow epic mobs to spawn if left open and if trash respawned also great areas to XP / gear up early on. It also allows for a guild to have more than just 1 night to attempt on some stuff if they are struggling. AoCs are good, but they could be SO much better. A combo of the two would be ideal (like 18hr / 2~3 day locks left open until the guild resets them with a new instance... one can only dream). FV loot rules: IMO don't care, if the AoCs are fixed loot wouldn't be that big of an issue either, but the passing around of clicks for AA... brilliant. Personally I don't think this would effect my decision to re-sub or not in the least. All drop-able loot has it's pluses and minuses, it boils down to a personal preference. XP Rates: Agnarr/RF speed or faster. If it's "classic" XP this will be a reason I don't resub. People don't want to spend 10+ hours grinding out a level. Or at least I don't. lol MOTM: Again, don't care as long as AoCs work and are active. Why bring up AoCs again? Because with no MotM and no AoCs bosses WILL be farmed by bot crews. Guaranteed. Otherwise, couldn't care less. Expansion Progression / Unlocks: 2 to 3 months is fine imo, or maybe 45 days after final boss in the expansion is defeated? Something like that. And please for the love off god LoY and LDoN as either 1 expansion together or DURING PoP release, they are NOT worthy of their own expansions and don't have enough content for months of use. Original/Kunark/Velious/Luclin Keys Zone Locks: Change to Level restrictions only. I've done... god like 6 or 7 VP keys, to many ST kills to count and probably like 10 VT keys and really rather not have to battle the others that are trying to get key pieces again. It's just toxic and annoying. IMO change it like this... Kunark Keys: HS unlocks at 52 (or around there), VP unlocks at 60. Velious Key: ST Unlocks after killing ANY of the ST key droppers @ level 60 (kinda like a PoP flag), Also keep the sleeper asleep until 2 weeks before next expansion launch. Luclin Key(s): VT unlocks at level 60 with like 50 AA (or something of the like), as for the dudes key that ports you in (name I am blanking on right now) leave that the same, that quest is easy and promotes grouping. Maybe increase the drop rate on the scrolls. Emp Key: Leave the same but increase spawns and drop rates to ease people fighting over camps and spawns. Faction Gaining: Don't care, is has never really been an issue if you know where to go. Races and Classes: IMO having expansion available races able to choose ALL classes that they eventually would have access to would be interesting for sure. Not sure how it would effect the earlier content, but this is how I'd like to see it. Example with original; only original races but ALL classes to choose from. AKA can't access Iksar until Kunark, but you CAN make a Dwarf Berserker from day 1 or a Barbarian Beastlord... Again can't access Frogs until LoY, so on. This would also boost point sales slightly because people would start the CLASS they want then race change later if they want a race that isn't out yet. Makes more sense to me anyways, but not sure how Zerkers and BSTs would effect original content. But seriously at the very least, let the races and classes that are available eventually available during original from day 1 please. Postponing a Ranger from being a Halfling or SK from being a Gnome because "that expansion isn't out yet" is the dumb. Both classes and races are playable, just turn it on. Levitation?: I don't know how this is even an argument. In the zones where it REALLY matters it's already turned off... same with the corpse summoning thing... this shouldn't be a deal breaker. Corpses Runs / Larger XP Lose on Death: I wana say yes because it makes the world MUCH more dangerous... but then the realist in me ***** slaps that nostalgic nerd and simply says that corpse runs to get your gear have never been fun, they will never be fun and they always will waste time that you could be doing other ****. Period. Please don't bring either of these back. That's my 2cp, currently not playing and no active sub but keeping an eye on things to see what the devs do. I hope to resub for this release, but we'll see. If it's just another clone... the answer is nope.