Discussion in 'Priests' started by Gundolin, Feb 10, 2020.
What order of importance would you put your AAs in after hitting 115?
I am missing some for sure as I went through the list of AA in 5 minutes, but here's what I got for a raiding cleric. I did not include the general tab as it's easy to figure out what's required from there (mostly AA to survive being hit, dead clerics can't heal). Order of importance is basically anything that makes you heal more, then surviving, then the rest. If you like to molo, add dps AA and contraventions.
Abundant Healing (*)
Gift of Mana
Mass Group Buff
Prolonged Salve (*)
Shield Block (**)
Shielding of Spirits (**)
Spell Casting Mastery
Spell Casting Reinforcement
Yaulp (if you have mana issues)
Beacon of Life
Blessing of Resurrection
Blessing of Sanctuary (***)
Burst of Life
Celestial Regeneration (*)
Channeling the Divine
Flurry of Life
Focused Celestial Regeneration (*)
Group Purify Soul
Promised Interposition (useful in raid)
Spire of the Vicar
Touch of the Divine
Turn Undead (for ToV only)
Focus: Spiritual Remedy
Focus: Syllable of Convalescence
Hastened Divine Intervention
Improved Divine Intervention
* -> HoT AA, should get those after as the healing from those is limited beside in certain situations
**-> Staying alive is useful and so is avoiding stuns.
*** -> This spell can be used to heal without messing with aggro. It crits around 240k and auto attack takes the sanctuary buff away.
You healed Warrior for 238766 hit points by Blessing of Sanctuary IV. (Critical)
I had no idea on that one. Very cool to use in groups.
I was also unaware of the strength of that. Guess I have a new hotkey on my healing bar.
Nice tip there... I'm releveling my Cleric. Do clerics still use Epic 1.5 or 2.0 from bags? Is there a reason to upgrade to 2.5? Or has it been largely replaced by AA of some sort (I'm aware of Divine Arb).
Cleric 2.0 is used frequently, hotbarred right next to my Divine Arbitration - you can use both.
Is there a meaningful difference between the 1.5 and 2.0 and 2.5? Is 2.5 worth it to get?
1.5 > 2.0 hastens the cool down on the clicky balance by half. it goes from 6 minutes down to 3 minutes. that's huge.
2.0 > 2.5 does nothing. +a little ac & hp for the base item that you never equip at all.
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