Back wall of Absor's cube.
Truly.
We are (fortunately for us, unfortunately for you) all still here.
You wouldn't want me coding anything.
Yeah I'm sure that's the same issue as mounts not using their cam joints. Anything besides a player model is not using cam joint.
OK Mount movement- I've pretty much done all I can, it's now in codes hands to get the camera working correctly. It's a universal issue on the...
No the bobbing is coming from the up and down movement of the mount running. Actually it's also in all the other animations too, it just depends...
So that file was done in max, which makes it problematic. Not impossible, but adds a few steps of pain in the butt to the process. So not a slam dunk...
OK It is fixable. Hopefully only one file to adjust and will fix across similar horse models.
That horse really could use a revamp.
OK I found a similar one, and I see how it's rotating back. Let me see if I can track down the file.
I didn't work on that one, that's why I'm not sure.
When was that one released? I might be wrong, but if it's an original horse model, I can't fix. If its recent I probably can.
Sorry that one I can't update without a complete redo of the model.
Is it the pegasus?
What does it look like? To me the mounts are usually rabbit_mount, designers name them stuff that I don't know what it is .
OK cool. Will check in again next year and see if it's fixed.
The raptors aren't smooth, they bounce too. It looks like they mitigated it with the horse by taking out any motion on the y axis.
EQ1 had brand new ogres, goblins, deer, sheep, foxes and kerra this year, and they are some of the best looking npc's in the game. Covic's Art...
You have gotten better at snark! Ding 43!
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