They are both MMORPGS and They are both over 25 years old. They have both delt with similar issues its a very good comparison to see what works...
Its extremally narrow minded to think that no summoning means everything can be kited. Like classic EQ was able to get around this. In classic mobs...
Doesn't matter if they don't work and the truth is that the catchup mechanics are horribly inadequate. This is very apparent by the lack of new...
Nothing because that's not what I said. You can have new without asking the devs to make new zones and new mobs. The hypothetical is that players...
Because they are not in a position to support anymore features. Live players always complain they don't get enough content. You think another...
The real crime is the alternate persona feature. This game already has so many neglected unused features idk why the keep making more work for...
I think the main problem with your stance on this issue is that you have a lot of hypothetical claims that just are not matching up to the...
EQ has an okay system of loot acquisition but I could defiantly see it being a bit better. EQ's loot problem is there is no choices. despite them...
Easy Frank might wanna go back and follow the convo before you comment.
If that is true then that is also a class balance issue because you shouldn't NEED any one class to do a raid. Raids should never be designed to...
yes it is?
Well there is actually issues that would be solved by this like the lag caused by so many people in one zone. back in 2000 there was a lot less...
Is this not better addressed by making easier raids (yet most people complain they are too easy so....).
I have no way to know this but based on personal experience I think the non-TLP crowed would just play on TLPs. Especially if they were able to...
Raid size has nothing to do with raid design. you can design raids that would not be easy to box yet are tuned for 24 people like most MMOs do...
Thats a class balance issue not a raid size issue
Saying we need bigger raid sizes so we can bring sub optimal classes seems like the wrong answer to that problem and is irrelevant to the other...
Who is filling a raid with 54 real people? Every guild i have been on live has around 20 real people and then the rest is boxes.
That has nothing to do with raid size and everything to do with class balance If there is no reason to run wiz monk and zerkers in a 24 man raid...
I don't understand why having smaller raids makes classes obsolete.
Separate names with a comma.