This won't help servers and players unless people actually use the new feature and are in areas they can be found. There is no reason to try and...
And you still have to leave your guild and friends on another server so they are not completely free. And unless transfers off Zek are free as...
Not sure how that is different then PoK stones that you don't seem to like, if they are going to add more travel options to players it shouldn't...
Sure, but that still costs money and isn't something you can do on a regular basis.
And in WoW it is a simple toggle that you turn on and off to enter or leave PvP mode, it doesn't require leaving your guild and friends and...
And it is a one way transfer unlike in WoW where players can op in or out of global PvP as they choose to and they can also take part in the...
And most of those games make it all voluntary. Even WoW went as far to remove PvP specific servers and just made open world PvP a mode you can...
Not to mention druids and wizards have fewer people begging them for a port to some zone so that they can focus on playing.
Plenty got sold as you got 3/5/7 with the expansion and wouldn't need to buy any more unless you planned on making a lot of personas which I...
Don't forget that Daybreak is on version of the forums that is very old and likely over 10 years old which has an impact on the migration to a...
No need to guess as it is very likely going to be the same as the EQ2 forums which also got it as part of their upgrade.
I would guess it is more along the lines of new functionality that the upgraded forums have by default and they are just not disabling it.
The devs have taken steps in the past to reduce the ability to sell task adds.
Not sure what you are remembering but the game has always had balance issue. Also no matter how much you claim that QoL ruins immersion there are...
If that was the case why have so many changes been made since that point to improve the quality of life for players? Many of the things that made...
I also see it being used to sell more task adds as groups could just chain run them and swap in the next person who is buying the add for the reward.
Correct, which is why I am suggesting that trying to change things now from being centralized like PoK to more spread out like the original...
You are right I don't know what all players want but in general it isn't hard to say that players want things simpler such as not having to...
Making people travel more for basic things such as class trainers, spells, or banks is more then just restructuring a little bit it is about...
Correct, but when those choices have lasting impact 20+ years later it isn't always a good thing to let them mess up that badly in the first...
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