Which would only run much less often than combat swings and spell casts, or at worst instead of them; no database/spell table/item table lookups required. It will not increase lag unless it has a fixable logic bug making an infinite loop or something.
Not raiding and not being interested in the "end game" but playing "causally" in the rest of the content is a valid game play style, even for a TLP.
A hot take? A Gnome and a Troll walk into a bar. Unphased, the Gnome orders a Faydwer Stinger and begins reminiscing of their childhood building contraptions with friends to lock in the pesky wasps. Scowling, the Troll orders Gnomish Spirits and Gnome Kabobs... and then out of nowhere leaps from the stool and Harm Touches the Gnome. Frazzled, the bartender asks the Gnome if they were okay. The Troll looks at the bartender, grins softly, and hands them the bar. Yep, I'm here all day... lol
Raid gear is OP, and Daybreak sets new expac mobs to the last expac raid gear, so new expacs are almost unplayable by casual molo players. Then they penalize those players by dropping experience in older zones.
Hot take: ALL contested epic items/mobs should have their own DZ. It's annoying to have to wait 5+ hours on a ground spawn that 20 other people are waiting for on TLP servers.
New banners are too strong especially on TLP's. They make the game mind-numbingly easy (when difficulty erosion has been pulling at EQ for ages) I don't have direct comparison on the point, but in SoF for example it makes it feel like you're level 85, going back and doing the SoF raids even though you're all decked out in SoD boosts.
Speaking of TLP's, the nerf to currency achievements on Vaniki is poor. I get the need to do something about FV/Mischief/Thornblade and these bags, but could we not have just left it as is for Vaniki characters?
I've got it. On a TLP, if you use the OP banner, the serverwide emote could include language that it was used.
Raiding with people who refuse to shrink themselves, there's always that one person. Even though everyone is asking them to shrink 100x
I wish our raid would shrink. Hard to make it through the melee pile on the backside of the mob when I am in brownie illusion form, even with /hidemodels all turned on. Always getting stuck on someone when I get called to run.
Here's the hot take : EQ's zones are modeled to look right & feel right to fight in for player characters at their natural size. Anyone complaining about others not shrinking is their own source of aggravation since others have no obligation to reduce their own enjoyment for the complainers' marginal convenience.
I have a similar feeling about people saying to turn on /afk during raids, even after /hidemodels all was added.
I agree with you on being able to navigate through most locations. In cities that are intentionally for smalls, like Ak'anon and Kalidim, being squished for larger races in some areas like the bank is proper since the city is sized for its race. But having a dungeon being sized too small for large and even medium races, like several of the original zones, is ludicrous. Raids are the one place where shrinking all but the tank(s) to help for visibility is reasonable, but not to be able maneuver through the location or even to fit everyone in the combat location.
I just feel like the game would be more approachable if the decimal on things was like 5 digits to the left. Keep the characters thick. everyone keeps aa's clickies etc, just thin out the numbers. What's the difference between my nuke for 25000dd landing on a mob with 100khp or a nuke with 250dd landing on a mob with 1khp? *levels* aka time spent? Its the number one problem with this game. Casual folks can't compete with folks who can box and progression on their own time. That's why TLPS pop off every year (besides the Kronola bars..); the time spent gap is not very hard to over come. Until it is.