Come OoW they moved away from arch-type specific quest armor. After that the "Mold" type item becomes usable by all classes. They could balance the class arch-types with the player base correctly.
That's not true at all. SoF - Even more specific Cores (2 classes per core) that you can spent a significant chunk of change converting to the one you need. It's very costly to do this.
So you want to play a popular easy mode class, and also want silk-priced gear. Unfortunately you can't have it both ways. If you want the cheapest gear on Mischief, you have to play a sucky caster. -guy who plays a sucky mage/enchanter
I ran a pal/clr/enc/mag/mag/wiz group on Mischief when I messed around on there, I was the king of cheap loot.
By "not true at all" you mean there 1 expansion in which quest type uses different system, however you can use plat to convert raid drop. So when you are dealing with loot on the raid, everyone bids on it anyways.
From a TLP perspective, where class or archetype criterion exist for molds it would be a nice development choice to align them to later expansions that were just a slot mold that any class could use. I’d be fine paying more plat to the NPC for the container and class emblem. In example, it is certainly aggravating when your level 1 necro alt has a full set of PoP elemental molds and you’re still chasing plate helms / boots for your tank, cleric or bard. Of course this is more of a QoL initiative than anything mechanically broken and likely warrants a low priority from the team.