Skeletons in Shadeweaver's Tangle have way too many HP

Discussion in 'Bug Reports' started by alanus, Dec 7, 2022.

  1. alanus Augur

    The regular skeleton trash in shadeweavers seem to have about 250 million HP. There is no way that they're supposed to have as many HP as the named do.
    Conq and Yinla like this.
  2. LesserArchi Elder

    Yep, noticed that. I think it's same zone I am thinking of where many mobs have tons of hps. I had to do 9 or 10 mage alliances to kill one of them. Mana drain down to 40% or so just killing 2 mobs. Noticed on mobs that are stationary, bugs, lotus and elemental.

    I figure they will get the hp adjust later.
  3. Forbick Journeyman

    Seems to be any named mob's PH has a huge amount of hp, I have a group geared setup of necro, beast, druid, and bard, with 2 cleric mercs and I spent roughly 10-12 minutes to kill just one mob and that's with all necro dots, druid dots, bard dots and bst dots +melee dps and pressing all the buttons I could possibly press. It took almost 8 rounds of dots, I was able to cast 4 of the infected wounds and fully run their courses, that is wayyyy too much for group mobs