No No Gotta figure out which category of thing the answer is... a lot of the questions asked so far play a part in the answer but are misleading at this point.
RECAP YES In game before PoP In game before SoV In Original EQ YES but Misleading Has a negative impact on a player A player ability involved Moving coin or items from NPC to a player before or after death is related to this. NO Boobs An NPC Something that looks like an NPC An item Zone or place in a zone Added during PoP Added with or during Kunark Text that playing characters generate in some way Is it environmental, that is it dust, wind, snow, rain, thunder, lightening Something that I could see when opening the character window / Player Window (i) and browsing through the tabs / sub-interfaces (like Health, Level, Mana, Skills, Keyrings, ...) Something that is heard rather than seen part of the user interface? (precisely: something one could modify, changing the files in the UIFiles folder) something that is seen in one or some zones but not others text shown to the player all races and classes see this - maybe not depending on faction part of the static game world? (Like buildings, scenery, ...) this something that has a neutral or no impact on a player or players rather than something that is positive or negative Falling or related to falling something that happens in zones regardless of whether players are in the zone? Spell related or a spell Aside from pvp, detrimental to a player - it has a negative impact but I wouldn't consider it detrimental Lockpicking Pickpocket /loot something that can be selected from a dropdown list in the Actions window A player ability Something that is accessed by /advloot