If that was true why does EQ have performance problems? What you are suggesting is only true if the code is designed to take advantage of the cloud architecture and able to utilize those on demand resources.
Not sure if you should come up here in the forums acting sanctimonious when it's pretty well known that you and your buddies operate under very dubious conditions
Google searches is what causes this. People are expected to search for a topic before they start a new one, they search, it pops up and they overlook how old the thread is. Many of times I have searched for info and thought about asking or commenting only to realize the thread is a decade old.
I think the fact that they spin up instances of zones is a pretty good indicator that the code is capable of spinning up resources and not far from being able to utilize cloud resources. I really haven't experienced the performance issues you are talking about. I've seen some minor lag here and there but nothing show stopping.
No, that is not necessarily true, it depends on how the code is doing that and from what I understand they are just launching the instance on a server with fixed resources not actually expanding the resources available. There is a big difference between having a system that has a fixed amount of resources to run any of the programs that it needs and one that is able to add and remove resources as needed in order to run programs in an efficient manner. It is highly unlikely that a server architecture was designed in the mid 1990's is able to take advantage of a cloud architecture without a significant (or complete) rewrite.
Next time you should restrict your expertise responses to something you know something about. Also, the important fact here is that it won't be done anyway so this argument is really just you trolling for an argument.
As someone who has migrated software to a cloud infrastructure I think I am able to speak to the difficulties of taking advantage of the cloud with older software that is designed to work with a static amount of resources. If anyone is trolling it would be you with the apparent claims that it would be so easy.
I'm pretty positive they are using an on prem cluster. I've set up virtual nodes on AWS and added them to an on prem cluster to handle just this case.
And have you set up that AWS instance to talk to an On Prem MySQL server and other resources without the high latency that would make an online video game pretty much unplayable? There is a dev post talking about how fast things need to respond before there are problems. You won't get that kind of speed off the local network, no matter how fast the connection is between onprem and AWS.
It depends on the data set needed. A data table could be built that syncs back to the on prem MySQL or you could use a MySQL cluster that handles read writes and then syncs back when needed.
No one is saying it can't be done, just that the amount of work needed isn't going to be trivial by any measure of the word. They likely would have a significant amount of work involved and they would need to find a way to determine the costs involved for running with the cloud and on demand resources.