So.... that's it for Grieg's End, eh?

Discussion in 'Time Locked Progression Servers' started by Kardinal, Apr 21, 2022.

  1. Kardinal Lorekeeper

    Making the servants (vampires?) undead was a "clever" move.
    No more invis through the zone.
    Gotta have invis _and_ IVU to move anywhere without killing now.
  2. Gheed Is not reading your response

    Might as well delete the zone at this point
    HoodenShuklak likes this.
  3. Skuz I am become Wrath, the Destroyer of Worlds.

    Stop moving & start plowing
  4. Pelrond Elder

    It's a lot of zones. I think there will be some tweaks coming on this.
  5. Kardinal Lorekeeper

    So much fun. We went to kill Servitor for VT orb and were wondering at first how invis continued to drop on everyone before we realized :) After killing that massive train we plowed through and smacked Servitor silly, but what should've been a quick run turned into a much longer slog. Been running through that zone for 20 years. Well, it was fun while it lasted, I guess.
  6. Zrender Augur

    Nice boost to mages (coth) and necros (charm) though :)
  7. Kahna Augur


    Can't CoTH in GE.
    HoodenShuklak likes this.
  8. Zrender Augur

    Doh! Ok, scratch good for mages :)
  9. Lineater Augur

    That’s what she said
  10. Thallren New Member

    More undead in the game is a good thing, I was very disappointed I could not slay undead in Grieg's end despite the mobs being shades and vampires.
    Skuz and Zinth like this.
  11. Zinth Augur

    the original Grieg's End was also quite interesting and nothing like the modern version... the game just were harder and you couldn't just invis and run everywhere but people whined and the devs surrendered but they never should have.... MPG used to be deadly too but was gimped down big time with the see invis mobs.
  12. Hirbow Augur

    No change for us rogues :)
    Pizzanomicon and Zrender like this.
  13. Kardinal Lorekeeper

    Shades still aren't undead though.