November 30, 2021 _____________________ *** Highlights *** - The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known truth is that the master vampire has since disappeared into the shadows and even his devoted followers and sycophants have begun to worry. -- Level your hero up to the new limit of 120 -- Learn new spells, combat abilities, and Alternate Abilities. -- Find new items and learn new tradeskill recipes. -- Explore seven new zones. -- Participate in nine new raids and more than forty new quests. -- Gain a new teleportation item keyring. -- Explore new achievements, including achievements that represent the keys you have earned. *** Progression Servers *** - Miragul will no longer show an unlock for Terror of Luclin on the calendar. *** Miscellaneous *** - Added a new key ring for Teleportation Items. - Addressed an issue with the Advanced Loot system where multiple counts of the same item couldn't be properly assigned to people or left on the corpse. *** UI *** - Changed /keys to toggle the display of the General > Keys achievements category in the category window, replacing the old behavior of listing key text in the chat window. - Fixed a custom UI crash when trying to render decals files that don't exist in the default UI. - Fixed a visual bug that could occur when moving items from inventory slots into keyring slots. - Fixed an issue that prevented the Hole Key from saving to your list of /keys. - Fixed an issue that prevented Veeshan's Key from saving to your list of /keys after the arrival of Dry Sapara. - The "Players not in a group" section of the raid window can now be resized instead of having to scroll through it. - Changed - EQUI_Animations.xml EQUI_KeyRingWnd.xml EQUI_RaidWindow.xml - The EverQuest Team
Assuming this on Beta made it to the patch, please add to patch notes: - Arcane specialization skills (Abjure, Alteration, Conjuration, Divination, Evocation) have been changed from a maximum of three Specialize skills at 275 and two at 290, to a maximum of 295 in all Specialize skills. Also, please check to see that if the AA Secondary Forte still exists, it actually does anything after this change. Also, if there are any other stealth game changes, please add them to the patch notes. Thank you.
Are all nine raids accessible on the test server now? Or are you just copy-pasting some promotion-text?
That is why I asked, the test-notes contradicts it. I can't find any current dev-post that indicates that they also delay the raids this year. The only post I could find, was about CoV: https://forums.daybreakgames.com/eq/index.php?threads/claws-of-veeshan-raid-information.272042/
Thanks, because I did not see any announcement by Darkpaw about the delays, even if it has become the standard.
The normal HERE ARE THE RAIDS post this year got broken to the individual tiers this year without an over arching general raid message. So ... technically there really wasn't a place to put the message. But I know we discussed it in our developer raid this year with the dev and it hasn't been a secret otherwise. This year the developers, including the newer ones, seem to want either direct tells/messages OR in game /bug reports, rather than the more community established forums. Completely agree that it should be there.
Which is a problem if you are not on when they are, I've had no answer on a few direct messages I've sent on the boards. If this is the future I wont bother testing next year.
The link to non-embedded version of the YouTube video is: [hxxps][://]www[.]youtube[.]com/watch?v=Th1u0gZ--JA (replace hxxps with h-t-t-p-s) Although it says "Video Unavailable (This video is unavailable)", YouTube shows its title as "So Sorry" and was posted by someone called "FeistMusic" on "Jul 31, 2018". Presumably the video's title is sufficient to understand the meaning of the original message by Dzarn, but maybe there's something more. I don't know what the video is supposed to be showing since I cannot see it.
Unsure when this started. Standing in lobby, someone mentions in genchat about collectibles in /baz. So I go hunting. I find 2 that I don't have. purchase and send to parcels. Find a third. Parcels capped at 50. so I run out to PoK, grab the 2 I bought, right click them, and game tells me I already have them. Run back to lobby, try again, boom, in they go. Tried 2 more, same thing, being in PoK it tells me I have every one I try to collect, but it works fine in the lobby.