You've leveled a toon molo from level 1 to? How do you play? Do you box? How many classes and races have you played for 7 days played time in the last year? Thanks!
I would assume many Darkpaw employees play at least casually. If I worked on EverQuest as a career, the very last thing I would want to do is spend my precious spare time playing it.
Even if you love it, spending too much time on something increases burnout. Waking up Monday morning to QA your +1 / +2 gooderer perl script that generates a new expansion is going to be a lot harder if you spent the entire weekend playing your Shadowknight. I love my job and even if I'm really interested in a project I forcibly push the ideas I'm working on out of my mind on the weekends / evenings just to stay fresh.
Just because I work there doesn't mean I want to play it like an addict. I can be passionate about what I do AND have different hobbies. That's allowed, yes?
I just want them to admit they box and have never moloed anything for a few days played. They have no clue what the game is like at 115 if when not boxing a SK,Clc, Brd, whatever, whatever, whatever group. They're those players with a SK for crowd control that constantly chant how easy everything is but if left to their own devices couldn't write a two hotbar three social hate cascade on a sk...
True. A lot of classes aren't molo-friendly at all, once you go into current expansions. Wizards in particular are rough to molo, as you have no way of filling both a tank and a healer role with only a merc, leaving only rootable/kiteable mobs as an option.
Though to be fair, except for a short list of classes there are better games out there to play than moloing live EQ. Between all the ADPS, synergy, class-types and group bonuses, EQ is and has always been a group game. If you're frustrated at a poor moloing experience, you've only got yourself to blame for choosing to play a game that has never had a good soloing/moloing experience for current content except for a short list of classes.
Or for not attempting to be social and get out of the molo'ing rut. You can Molo to 115 without ever stepping foot into current content too. You can stay back and in the EoK/RoS/TBL era and overpower things. Slower, yes, but faster than trying to molo current content
I still have trouble overpowering quest mobs in TBL, when I try to molo partisan-quests there. Maybe it will be possible when I get to level 120...
This request is a no win scenario. So suppose a dev says, "I resent this question, I personally play a warrior raid tank in a top 3 serverwide guild" they'd immediately get hate for that with accusations that they provide insider info to the guild. If one of the devs says they have molo/solo every race~class combo in the game to 115 with max AA and bis group gear in all slots there'd be demands for proof. The don't owe you an admission of anything and you should feel bad for asking for it
Nobody said you have to be an addict but you're in the wrong industry if you aren't interested enough to play the game you're making.
I don't agree. We all see classes and races disappearing and it's happening because the development is bad. And you should feel bad for supporting bad game development.
Ah so you stopped paying for EQ long ago right? It's not like they were balancing the classes for the last decade, so why are you even here if it just makes you feel bad? Go away and be happy.
Jchan in her last interview said she played on TLP servers, Niente and Dzarn have both posted in the past that they play. A few others have also posted but names escape me right now.
Would you eat at restaurant where the chef doesn't taste his own food? All of the major WoW developers were active raiders and players. If a dev isn't playing their own game on their own time, that's a huge red flag. I remember during the interview process for Sigil Games, one of the conditions of employment was that each prospective applicate was expected to play X amount of hours of Vanguard in their spare time. This makes sense, if a developer can not commit to playing/loving the game they are working on, chances are they are don't have the passion necessary to succeed in the video game industry.