We need some sort of raid mechanic that goes off when it's time to wake up from this event. The whole first half is just a complete bore. The only fun part is gambling 1-10mil with your buds as to which golem goes active first.
They need to seriously reduce the three golems HP. Its not challenging or fun, simply the biggest time sink of the expansion by almost double of any other CoV raid.
We consistently have at least 1 per event fall through the floor, spam emotes, and then warp to Arbiter and explode. And they can be very warpy in general. And their pathing is just... weird. Still not sure if they work like Tantorlings or have some kind of preset path or what.
I am moving this thread to the Resolved section since the bug is fixed. If you have additional feedback on the raid, please discuss it in a thread section other than bug reports.