TLP keeping aggro

Discussion in 'Tanks' started by Balinor Shannara, Jun 26, 2021.

  1. Balinor Shannara New Member

    Im on mischief TLP current unlock is kunark. When multiple pulls happen the chanter will mezz and the tank will take one then go to the next. If the tank is a 50 Sk and approaches the next mezzed mob what is the best procedure (spells, taunt) to gain aggro and break the mezz. at this point
  2. Xyroff-cazic. Director of Sarcasm

    Taunt first. If taunt is successful, follow it with a clinging darkness and then turn on auto attack. Repeat darkness if needed to maintain aggro until mob is dead.

    If taunt fails on the mezzed mob, it's a judgement call on your part whether the mob is dangerous enough to warrant waiting until you get a successful taunt before breaking. If it's a pretty easy mob, just break it with darkness + attack and let it hit the enchanter a few times while you continue taunting and casting clinging darkness, eventually you'll get aggro back and the enchanter might need a little patch heal. For an easy mob it's typically better to just break the mez and let the group start killing it rather than forcing them to stare at you trying to land a successful taunt for 10-30 seconds.

    If it's a scary mob that will wreck your enchanter pretty quickly, you want to keep taunting the mezzed mob until you are successful, then follow with darkness and turn on attack.
    Skuz likes this.
  3. Szilent Augur

    Rooting the enemy in place will make it attack the closest character regardless of agro. Enchanter can do that if they don't feel like waiting on your Taunt skill.
    Skuz likes this.
  4. Gnomie Denser than most

    Always taunt first before breaking mez if you're a tank. Not only does it save your enchanter, but it also gives you the extra threat the chanter had built up. An extra 3-6 seconds to get a successful taunt means more threat, more aggro, more dps, and less dead enchanters.
    Skuz likes this.