Fixed Ratio calculation with elemental damage

Discussion in 'Resolved' started by Gormgeous, Apr 21, 2021.

  1. Hardtry New Member



    That's for Damage Base right? the math for damage post mele shielding is more complicated right??
  2. Iven the Lunatic

    Thx for all the infos niente, these are some complex calculations and I hope that they do not create much lag. ;). There seems to be a mistake in your post.

    As the elemental dmg is 10 it should be 50*10 / 100. The result is 5 but 50/100 = 0.5.

    What happens if the NPC has more than 200 resists ?
  3. Nniki Augur

    The post looks fine to me.
    Potential Damage = 10
    Roll = 150
    Resist = 100
    Multiplier ("remaining roll") = 150 - 100 = 50

    Result = Potential Damage * Multiplier / 100
    Result = 10 * 50 / 100 (or as you said, 10 * 0.5) = 5

    Zero damage is added.
  4. coltongrundy Augur

    How is it "just like the ratio on a wizard spell" when there is no ratio on a wizard spell? It's almost like it shouldn't be calculated in a ratio, just like a wizard spell isn't calculating a ratio. You're so close, and yet so far.
  5. coltongrundy Augur

    Where is that correction, it still looks like you're always rolling if the NPC has 200 or less. What is that "very low" threshold where it will always do full damage?