POP Era Time raid parses

Discussion in 'Time Locked Progression Servers' started by Callan, Dec 31, 2020.

  1. ChristosTheLion New Member

  2. Synk Journeyman

    I really wish they would fix monks, it's depressing as a multiboxer that every 6 man group should have at least 3 monks in it cause they mostly double everyone's dps until like dodh/tss. There's almost no reason to keep more of any other class in the raid than you need to keep their buffs up. Any raid is just monks, wars, clerics (and enough of other classes to maintain their buffs).
  3. FranktheBank Augur

    Here is a very early, if not our first, Selo Time parse. For comparison.

    Tallon Zek in 308s, 1.68M Damage @5.45K, 1. Monk = 94.28K@309 in 305s, 2. Monk = 89.76K@383 in 234s, 3. Monk = 77.41K@375 in 206s, 4. Monk = 67.49K@242 in 278s, 5. Monk = 62.66K@233 in 268s, 6. Rogue = 59.03K@286 in 206s, 7. Monk = 58.69K@287 in 204s, 8. Rogue = 54.28K@251 in 216s, 9. Wizard = 53.61K@277 in 193s, 10. Ranger = 52.66K@204 in 258s

    Bertoxxulous in 290s, 2.03M Damage @6.98K, 1. Monk = 104.39K@494 in 211s, 2. Monk = 88.33K@420 in 210s, 3. Monk = 78.50K@394 in 199s, 4. Ranger = 76.27K@373 in 204s, 5. Monk = 74.88K@361 in 207s, 6. Ranger = 72.43K@340 in 213s, 7. Rogue = 66.14K@319 in 207s, 8. Monk = 63.77K@303 in 210s, 9. Wizard = 60.02K@309 in 194s, 10. SK = 54.41K@257 in 211s

    Cazic-Thule in 232s, 1.97M Damage @8.49K, 1. Monk = 86.82K@421 in 206s, 2. Monk = 80.55K@404 in 199s, 3. Ranger = 73.05K@401 in 182s, 4. Monk = 67.31K@341 in 197s, 5. Rogue = 65.12K@330 in 197s, 6. Monk = 63.06K@318 in 198s, 7. Ranger = 60.07K@298 in 201s, 8. Monk = 59.61K@296 in 201s, 9. Rogue = 59.06K@302 in 195s, 10. SK = 57.08K@285 in 200s {H}

    Then like 4 weeks later:

    Tallon Zek in 242s, 1.65M Damage @6.83K, 1. Ranger = 89.74K@504 in 178s, 2. Monk = 70.65K@415 in 170s, 3. Rogue = 66.79K@407 in 164s, 4. Monk = 60.17K@380 in 158s, 5. Ranger = 58.32K@369 in 158s, 6. Rogue = 55.59K@349 in 159s, 7. Wizard = 55.05K@382 in 144s {X}, 8. Ranger = 54.68K@337 in 162s, 9. Wizard = 53.03K@395 in 134s, 10. Monk = 50.46K@309 in 163s

    Bertoxxulous in 255s, 2.01M Damage @7.87K, 1. Monk = 79.65K@476 in 167s, 2. Rogue = 77.94K@469 in 166s, 3. Monk = 74.01K@430 in 172s, 4. Rogue = 70.93K@432 in 164s, 5. Monk = 68.14K@405 in 168s, 6. Ranger = 67.95K@406 in 167s, 7. Wizard = 67.07K@419 in 160s, 8. Wizard = 64.10K@405 in 158s, 9. Ranger = 59.73K@355 in 168s, 10. Monk = 59.18K@360 in 164s

    Cazic-Thule in 161s, 1.64M Damage @10.17K, 1. Wizard = 103.11K@873 in 118s, 2. Mage = 70.21K@561 in 125s, 3. Wizard = 63.03K@520 in 121s, 4. Monk = 53.67K@391 in 137s, 5. Wizard = 49.76K@421 in 118s, 6. Mage = 48.82K@390 in 125s, 7. Mage = 45.69K@380 in 120s, 8. Monk = 45.20K@339 in 133s, 9. Rogue= 44.56K@350 in 127s, 10. Monk = 41.56K@319 in 130s

    In the later parse with CT, we were using a knight tank, which means wizard/mage aggro is irrelevant because they'll never catch up.
  4. Hinastrom Elder

    The fact that they designed raids so caster dps is useless or bad at least 50% of the time, while that is essentially never true for melee dps, is really odd.
  5. NinjutsuMMO Augur

    ok first of all.... a parse from early PoP is not the same as a parse from end game...

    on agnarr monks and rogues have amazing LDoN augs and weapons and everyone on agnarr is BiS more or less if on their main character....

    yes a ranger on Xeris's guild uses trueshot once a raid...

    if both the monk, rogue and ranger are BiS the combined parse of all mobs and trash from start to finish should read monk > rogue > ranger in that order if they all have proper support songs and buffs 100% of the time with zero deaths and such.... thats just the way it is... these classes are not 100% balanced and they never were.....

    charge the lair has a couple good monks rogues and rangers and thats also the order of their combined parses 95% of the time in that order, it also varies if the monks take turns pulling one night and another just does dps obviously their parse is lower if theyre pulling trash for some phases and being missed on the parse tool...

    on a side not not including trash or combined parse is kind of lame and you cut and paste parses as you see fit, wizards and bards and even clerics can do amazing AoE DMG in time and honestly if you dont care about trash clears or promote competition with all aspects of the clear you'll have people not care and semi play and afk and the total raid from start to finish will just take longer, then maybe you'll get 2 trueshots off in a time raid...

    the best thing you can do is stop comparsing your class to another class and compare yourself to those in your class.................

    if you're a monk that does twice the dps of another monk then you rock or they suck
    if you're a rogue that does twice the dps of another rogue then you rock or they suck
    if you're a ranger that does twice the dps of another ranger then you rock or they suck
    Tweakfour17 likes this.
  6. Xeris Augur

    That is correct. Only thing was just responding to the OP who asked about how rangers do on parses when they're not discing. I also agree that EQ classes aren't all balanced and don't need to be. You isolate fights from trash clears because that's what I thought OP was asking about, i.e. how rangers do on fights compared to other classes.

    Also agree that the real thing to do is compare yourself to other people in your own class. There's a lot of things a ranger can do to separate themselves from other rangers:

    - Are you actually casting all your nukes/dots (a lot of rangers don't know about call of flame or the LOY ice nuke)
    - Are you timing casts in between bow shots to maximize the number of shots
    - Are you balancing your positioning to be in range to kick, but not losing bowshots by getting too close to the mob
    - Are you hitting discs at the right time, especially guardian of the forest
    - Are you attentive enough to have the right atk time on all bosses, or are you starting late/etc

    The problem a lot of people have with monks is that, rangers have a pretty large list of things they need to worry about to maximize their output, plus relying on a healthy bit of luck with getting crit/double bow shots. Monks on the other hand:

    - Walk up to the mob
    - Press autoattack
    - Cycle disc when they're up

    I think best thing to do is play the class you enjoy playing, and play that class to the max of its ability.
    Callan likes this.
  7. WaitingforMoreEQ WaitingforTBC

    Why on earth would Ranger lose to Monks and Rogues? Rangers do 30-50 DPS more then monks and Rogues when nobody has discs. Monks only have Discs up for 1 Min ever 23 mins. Then on top of that when Both have Discs up Ranger smash everyone by like 200 DPS. Monks only get 1 extra min of disc time for roughly ever hour and 10mins.
  8. WaitingforMoreEQ WaitingforTBC

    Missing a lot of damage on that second parse bud.
  9. FranktheBank Augur

    Meh, can attribute a lot of that to the speed of the fight, less regen time. Rangers lose to monks because monks deal more damage lol
  10. Xeris Augur

    If you think rangers do 200 more dps than monks when nobody is discing, you're actually delusional.
  11. ikarinokamii Elder

    A

    More proof that EQ needs more paladin tanks.
  12. lolwutidk New Member

    These aren't raid parses, but they are parsed on test using "BIS" characters copied from Agnarr. Target was Lvl 75 dummy with MOTM 5.

    Monk Discs (with 225 haste via bard songs), using Shinai + Timeweaver:
    None | Total@523sdps
    Speed Focus | Total@1003sdps
    Thunderkick | Total@577sdps
    Silentfist | Total@567sdps
    Ashenhand | Total@655sdps
    Innerflame | Total@726sdps
    Hundred Fists | Total@719sdps

    Rogue Discs (with 225 haste via bard songs), using JTB + Timeweaver, self-buff ldon poison:
    None | Total@512sdps
    Duelist | Total@708sdps
    Kinesthetics | Total@614sdps
    Blinding Speed | Total@671sdps
    Deadeye | Total@734sdps
    Deadly Precision | Total@602sdps
    Twisted Chance | Total@777sdps
  13. WaitingforMoreEQ WaitingforTBC

    The P5 Gods in time have 2mil each. It's just a bad parse missing lots of damage. It's cute that you think they have over 30000 HP per tick regen though.

    I can't help you read correctly.
  14. FranktheBank Augur

    Duration?
  15. lolwutidk New Member

    At least an hour for each. The monk values are probably within 1-3 dps of “true” values; the rogue margin is likely little wider because backstab.
  16. Xeris Augur


    Can't help but laugh when someone is presented with actual data from multiple people, refuses to accept it and instead calls it bad or wrong, without actually supplying any facts to back up his assertions. Sounds like America today, when facts and evidence are disregarded :D Anyways I'm done with this thread, I've posted the data, GL Man!
  17. Nosk New Member

    As to the original post, you can view all of the parses over the course of Agnarr in that linked archive ( from Scions of Time ) if you would like more detailed parses.

    https://epeen.club/parse

    If you click show spells and then the player you wish to view, you can see what spells or disciplines they use for that fight.
  18. Darchon_Xegony Augur

    It really is ridiculous how these parse numbers are double what was doable in 2003 PoP. This is why TLP server raids feel like a joke for the first 10-15 expansions. The DPS each player can put out is double that of what a player was doing actually in era.

    Mighty buff really should be 50% in these early expansion and should slowly decrease up to TBS at least.
  19. Mrjon3s Augur

    oh my god that would be horrible.
  20. Foaming I Drank Bleach IRL Once

    Couple of things feeding into the massive dps jump of today. The innate melee% aa accounts for ~45% depending on the class, and the rest is made up by more knowledge and the ability to gear multiple guilds with near BiS each expansion.

    We stack atk buffs with bards in every group along with top quality weapons instead of 2 expansion or more old weapons. Every caster has full focus items.