Test Update 12/01/2020 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Nov 30, 2020.

  1. EQ Dev Developer

    December 1, 2020
    _____________________


    *** Highlights ***

    - Claws of Veeshan is now available on the Test Server for anyone that has purchased it.
    - - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.
    - - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!
    - - The Dragon's Hoard is now available. See below for details.


    *** Quests & Events ***

    - The quest "Lake-Effect Snow Devils" has had its text updated to reflect which mob should be killed for credit with the quest.
    - - Fixed an issue with snow dervishes appearing with incorrect names.
    - - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.
    - Fixed an issue with "To kill a Thel Erith Ril" Quest where Alchemist Vaskerin would not give the player the correct item to continue the quest.


    *** Spells ***

    - Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.
    - Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.
    - Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.
    - Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.


    *** AA ***

    - The following Archetype AAs are now collectively called: "Battlefield Vengeance"
    - - Return Kick; Frenzied Return Strike; Knight's Return Strike; Hunter's Return Kick; Knave's Return Strike; Warlord's Return Kick; Beastlord's Feral Kick; Furious Refrain
    - - Their functionality remains the same.


    *** NPCs ***

    - More windchill sprites can be found in the Eastern Wastes (TOV).


    *** Miscellaneous ***

    - The Dragon's Hoard is now avaliable. To find it, open the bank and click on the Dragon's Hoard button.
    - - This will act as a separate bank for each character and allow you to store additional items.
    - - It can be accessed from any banker in the world.
    - - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.
    - - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.
    - - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.
    - - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.
    - Fixed a potential client crash when trying to render lighting on some models.
    - Fixed a potential rare client crash related to chat channels and invalid character data.
    - Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Western Wastes.


    *** UI ***

    - Addressed a potential custom UI client crash in the Overseer window if the owned agents list is not defined.
    - Fixed several potential client crashes related to custom UIs and the Overseer window.

    - Added -
    EQUI_DragonHoardWnd.xml

    - Changed -
    EQUI.xml
    EQUI_Animations.xml
    EQUI_BigBankWnd.xml
    EQUI_FindItemWnd.xml



    - The EverQuest Team
  2. Xyroff-cazic. Director of Sarcasm

    Two questions about Dragon's Hoard, apologies if these were answered already elsewhere.

    1) Does it require owning Claws of Veeshan expansion for this feature to be available?
    2) Does it require Claws of Veeshan being unlocked on your server for this feature to be available?
    PathToEternity likes this.
  3. Wolfwoodd New Member

    Two more Dragon's Horde questions:

    1) How much will the extra Dragon's Horde extra slots cost in the market place?
    2) Are there any plans to increase the 200 item cap in the future?
  4. Metanis Bad Company

    I didn't know the ToV expansion had a WW zone! Do you mean the CoV version?

    (Nit meet picker!) :)
    Skuz likes this.
  5. Szilent Augur

    on Beta server, Zeflmin Welikanin sells Othmir Clamshell which sets the teleporter to Cobalt Scar. There is no teleport available to Western Wastes from the Guild Hall on Beta
  6. Yinla Ye Ol' Dragon

    This correct? There were no windchill sprites in EW they were only in GD

    If it is GD, it is a bit late to be increasing them now when players have been complaining about these since they were moved to the Dorf Caves. :rolleyes: Once again you do things just in time to help the TLP players after ignoreing the live players for a year.
    Moege likes this.
  7. Moege Augur

    I thought EoK AA should be autogranted with CoV release, tested it and it is not.
  8. Moege Augur

    Yes it does, account with CoV 100 slots on test, account without 0/0 slots (window still opens)

    5 slots for 399 DBCash
    10 slots for 699 DBCash
    25 slots for 1499 DBCash

    Devs first want to see what impact this has, increased slots unknown even to them
  9. Skuz I am become Wrath, the Destroyer of Worlds.

    I am thinking that the initial cap is as low as it is due to them wanting to test it out & check on how it performs first before opening it up more & eating up too much processing/server resource & only adding to performance problems.

    The idea behind this feature seems to be a way to increasing player storage without increasing load time to get our characters into the game & the fact that this storage has find functionality & listing only with the window for it open is a way of having an "only when actually needed" processing load - your bank & houses are loaded in with you when you log a character into the game.

    I think its a very smart technical solution but it will need time to be fully tested & the overheads for it fully understood in a live environment before we can expect it to be iterated on further, and expanded, but "potentially" this opens the door to a much larger storage solution later on.

    Perhaps the same methodology could be repeated so you could have a Dragon Hoard, a Smith Hoard, a Tailor Hoard etc & each one would be separate & accessed all from the same place so only one hoard is being processed at a time - a series of smaller hoards would in that scenario perform better than a single large hoard as you only access one at a time you are only processing for that one hoard at a time.

    Maybe one day my tradeskill dreams will come true & tradeskill hoards will be available and accessed from 2 places, your bank & the specific tradeskill container for that tradeskill. Put the tradeskill items into the tradeskill hoard from the bank, maybe with bag-click functionality to drop multiple items in one hit and only when you open your tradeskill interface or the bank will those items for that tradeskill hoard be available/accessed/loaded into the game and the container can pull items from it for your recipe.
  10. Yinla Ye Ol' Dragon

    With the unlocks already going into the market place I don't see many paying out and expanding it when there are lots of other "free" options, which are more versatile. Even a F2P mule with delux toolkits in each slot gives 340 slots, give them TS bags and you are talking a lot more. Using houseing gives you hundreds of slots. IF the aim was to get rid of people storing items in housing this is an epic fail.

    Personally I would have prefered the hoard to be in the inventory UI instead of the bank, openable anywhere and usable with any TS containers like it was a bag, so if doing combine all it pulls needed items from the hoard. It still wouldn't need to be able to use find unless it is open but would be a lot more useful.
    Metanis likes this.
  11. Skuz I am become Wrath, the Destroyer of Worlds.

    At this stage I doubt that is the aim, it might be a future goal if the technology does what it is hoped though.