Gnome SK

Discussion in 'The Veterans' Lounge' started by MHD90, Aug 21, 2020.

  1. MHD90 Journeyman

    im on a TLP with kunark as my expansion... When can gnomes be SKs
  2. Dibab Augur

    unsure but you may have better luck posting the the TLP section with this
    Chopin.Xegony and Yinla like this.
  3. Celephane Augur

    Are gnomes ever really SKs? I don't think so
    Nennius and Nadisia like this.
  4. Flatchy Court Jester

    Get the clickie that lets you be a gunthak pirate, it has male and female gnome illusion on it.
  5. yepmetoo Abazzagorath

    Gross. Gnomes. *shudder*
    Nennius likes this.
  6. Nennius Curmudgeon

    The title of the thread omitted three letters.

    Gnome(s) S(uc)K


    :) :)


    They do have at least one purpose.


    [IMG]
  7. Skuz I am become Wrath, the Destroyer of Worlds.

    Sometime after Luclin unlocks.


    ——————————
    March 19, 2002
    ——————————

    – Halflings and Gnomes have new classes available to them: Halfling
    Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All
    of the necessary NPCs and items should be available for these new
    classes


    ------------------------------
    March 19, 2002
    ------------------------------

    We wanted to start by letting everyone know how grateful we are for all
    of the suggestions for improvements that we've received both in EMail
    and on the various class and server boards. We appreciate all the help
    you've provided us.

    ** Changes for Low Level Characters **

    - Characters no longer lose experience for death below level 11
    - Characters now begin first level with a stack of 20 food and drink
    - Items no longer appear on a corpse if you are below level 10, they
    reappear with the character
    - When a character "dings" level 10 you will be informed that your
    items will now be on your corpse
    - Characters will no longer appear with a Tome of Discord. They must
    get one from the Priest of Discord
    - New resurrection, evacuate and corpse summoning spells have been
    added at lower levels
    - We've moved the newbie bind points closer to where characters first
    start out, not outside in their newbie areas
    - Halflings and Gnomes have new classes available to them: Halfling
    Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All
    of the necessary NPCs and items should be available for these new
    classes

    ** Alternate Advancement Abilities **

    - Divine Stun is now an activated ability on a 30 second reuse timer
    with a chance to interrupt NPCs up to level 60
    - Most targeting issues with Alternate Advancement abilities should be
    fixed
    - Rampage should now consider all viable targets, including PvP targets
    - Metabolism should be working properly now
    - Scribble Notes should reduce memorization times to an even greater
    extent than it did before

    ** Spells/Songs **

    - Fixed a bard lockup bug that would occur randomly with during cast
    time
    - Fixed a song bug that was causing songs to be stuck on, triggered by
    contact proc buffs procs (such as Boon of the Garou)
    - The new Cleric and Paladin Resurrection line of spells are now
    available on vendors
    - The new corpse summoning spell is now available on vendors, as are the appropriate coffins
    - The new Evacuate spells are now available on vendors
    - Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux,
    Glamour of Kintaz and Rapture have been given a greater chance of
    clearing the 'hate list'
    - Glamour of Kintaz and Rapture also have longer durations
    - Egress and Abscond have a reduced mana cost and a lesser chance to
    fizzle
    - Judgement has been improved to make it a better upgrade from the
    previous spell in the spell line
    - Shaman group buff spells (Tumultuous Strength and the Talisman
    spells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line
    with the single target versions of those spells.
    - Added a new line of spells for Magicians that summons focus items
    - /pet get lost will now kill the buff as well as the familiar
    - Marzin's Mark now stack with Protection of the Glades
    - Improved the way that Abolish Disease/Poison and Counteract
    Disease/Poison work
    - Fixed it so that whenever a player loses the chance to click on a
    resurrection dialogue box (such as entering the inventory screen), the
    game will react as if the user had clicked "no". This should prevent
    cases where the player can not be resurrected unless they logged out
    - "Sense" spells should now work while on a horse
    - Shield of Auras effect has had a stacking issue with Clarity fixed
    and the component removed
    - Skin of Shadow has had its night only restriction removed
    - Demi Lich is now a level 56 spell
    - Arch Lich has been improved
    - Translocate spells no longer require that the target be grouped with
    the caster. Also, the dialog box for this spell will remain longer
    - Added Sicken and Tainted Breath to a merchant in Shar Vahl
    - Levitation spells now check to see if you have a second Levitation
    type spell when it wears off before hurling you to the ground
    - Eye of Tallon has a longer duration
    - Spell memorization speed should now take +Meditate% skill items into
    account
    - Bard song memorization time should now be faster and is affected by
    attributes

    ** Zones **

    - Changed safe spot in Kedge Keep to actually be a safe spot
    - The Beastlord trainer in Firiona Vie is now more friendly to
    Beastlords of all types
    - Vyzh`dra the Cursed has been adjusted to help balance the risk versus
    reward associated with the encounter

    ** Items **

    - Sleeper's Tomb Key is now Soulbound
    - Wand of Casual Blessings is not longer usable by Half-Elves, and is
    usable by Dark Elves and Gnomes. It also now looks like a staff and not
    a bag
    - Corrected some of the Velious quest helm graphics. All helms of this
    type are no longer displaying a graphic (as intended) and the
    'customized' plate helms should all now have graphics (also as
    intended)
    - Custom Malevolent Crown should now be the same color as the rest of
    the armor set
    - The Beastlord Epic item has been changed to be more in line with
    other epic items
    - Grimling Tribal Headdress is now a "head" item and should be
    equippable
    - Thexian Loop has had its Haste increased
    - Headband of Many Visions now grants Deadeye instead of See Invisible
    - Shield of the Swamp should now have a graphic
    - Shield of Auras should now have a graphic

    ** Combat **

    - Pets are now more likely to avoid NPC ripostes
    - Wizards now have an inherent chance to score a critical blast with
    their damage spells after 11th level. This ability does not lessen the
    chance of scoring a critical hit with Alternate Experience abilities
    that grant criticals

    ** Client/Interface **

    - Added /dopropertinting command. This command allows you to turn on
    and off the "DoProperTinting" option in the eqclient.ini file.
    Activating this command should correct most tinting issues (such as
    armor tint also tinting the character's skin). But if it causes issues
    you can toggle it off by using /dopropertinting off
    - Added /chat commands, that allow players to create their own chat
    channels. Please read the eqmanual_supplement.doc in your EverQuest
    directory for more information
    - Added /hitsmode command. This command allows you to more finely
    control how you see hits, including seeing them in a window other than
    your chat window. Please see the eqmanual_supplement.doc for more
    details
    - Added /clearhits to clear the current hits in the M2-M5 modes of the
    /hitsmode command. Again, please see the eqmanual_supplement for more
    information
    - Added /showgrass command. This toggles the radial flora (Luclin only)
    on and off
    - Added options in the Options screen (under Chat Filter) for filtering
    out Melee and Spell criticals. Options are All/Me/Off. These can also
    be activated using the /filter command, and will affect critical hit,
    critical blast, exceptional heal, and crippling blow messages
    - Changed /filter to allow you to toggle the various chat filter
    settings (still also lets you toggle the badwords filter)
    - Changed /channel to allow you to set your default chat channel. It
    also now saves this setting in the INI file
    - Changed the /targetgroupbuff command to be 'persistent'. The state of
    the switch will be stored in the eqclient.ini file and will be
    remembered when you log out or zone
    - Fixed the double messages received when "Soandso's song ends"
    - Mend should be working properly. "Can not use Mend for x seconds" can
    still appear, but you now should be able to use mend at the appropriate
    time
    - Fixed bug in the client that caused a "You are out of Ammo message"
    even when you still had ammo
    - Messages should no longer be lost while you are zoning
    - Corpses that are made to appear at the "safe spot" of a zone for any
    reason can now be moved using /corpse as long as the person using the
    command has /consent for that corpse
    - Added "AllLuclinPcModelsOff" line to the eqclient.ini file which, if
    set to TRUE, will skip the loading of all of the Luclin PC models
    (except the Vah Shir, which always gets loaded no matter what this is
    set to). This should allow players to set the loading of each race and
    sex individually for their normal game play, but then quickly turn all
    models off for a raid or other such circumstances
    - Added /rtarget function (can be used as /rt). This function targets
    the last character to send you a /tell. It follows all of the rules for
    /target
    - Messages sent to you while you are zoning should be saved and sent to
    you when you reach the other side of the zone. Messages should no
    longer be lost while zoning (unless zoning takes more than about 10
    minutes for any reason)
    - You should be able to keep typing whatever you were in the middle of
    typing when you zoned... but it might not be processed till you're in
    the new zone
    - If someone is on your ignore list and they do a /random, you
    shouldn't see it anymore

    ** Pathing **

    - Corrected some pathing in Ak'Anon that was preventing some NPCs from
    reaching certain areas
    - Corrected some pathing issues in Acrylia Caverns
    - Corrected a problem with the entrance from Hollowshade Moor into
    Paludal Caverns that was preventing Beastlord Warders from entering the
    zone

    ** Miscellaneous **

    - Many cases where characters would stab themselves with their weapons
    when sitting should have been eliminated.
    - Player characters no longer broadcast their location when they are
    stationary. This should reduce the resources used and improve gameplay.
    - Fixed a problem that was causing some users to see blocky, unblended
    terrain where terrain types meet.
    - Critical hit messages from spells now take into account PvP damage
    calculations. The actual damage was calculated correctly, it was just
    displaying wrong on the critical message.
    - Fixed canoes, they should move forward and backwards normally again.
    - We have been working to prevent characters from being stuck in the
    game after link death in such a way that prevents the player from
    logging back in. Players should be able to log back in no more than 5
    minutes after going link dead in all situations.
    - Added Sharvahl as a "home zone" for Vahshir when taking PvP racial
    faction hits into account .
    - We have fixed the ATI flashing problem that some players with certain
    cards were having when inventory window was up.

    .....................................................................
    Gyurika Godofwar likes this.
  8. Deux Corpse Connoisseur

    Gnomes are the tastiest race although SK gnome meat is slightly bitter...goes well with a quality chianti.
    Skuz likes this.