Rogue AA

Discussion in 'Melee' started by Grove, Jun 22, 2020.

  1. Grove Augur

    In going about, I heard that there may be an AA that benefits using double piercing weapons. In searching through the offerings I see nothing of the like. Is it true? If so, what is the name of the AA?
  2. ShadowMan Augur

    Pinpoint Defects
    Classes: ROG/114
    Skill: Offense (Combat Skill)
    Endurance: 2412
    Target: Single
    Range: 100'
    Resist: Physical -141
    Reflectable: No
    Focusable: Yes
    Casting: 0s, Recast: 6m, Timer: 10
    Duration: 90s+ (15 ticks), Dispelable: Yes
    1: Decrease Chance to Avoid Melee by 5%
    4: Increase Backstab Damage Taken by 12%
    7: Increase 1H Pierce Damage Taken by 3%
  3. Syylke_EMarr Augur

    There's not much that specifically says Rogues should use 2 piercers anymore (if there ever was). The main reason most do it is to match weapon delays, and piercers are the only 19 delay Rogue-usable weapons.
    ajschliewe likes this.
  4. Genoane Journeyman

    Etherium Blades increases piercing damage only
  5. Szilent Augur

    ?

    Etherium Strikes (14) 115 ToV 40 / 277 -
    1: Cast: Strike Fury III on Skill Use (30)
    2: Limit Skill: 1H Pierce
    3: Limit Skill: 1H Blunt
    4: Limit Skill: 1H Slash
    This passive ability grants your 1-Handed melee attacks a chance (with a $1% bonus) to bless you with *#1%N which reduces your base weapon delay by *#1#7% for *#1%Z.

    Strike Fury III - - 0s Target: Self
    Duration: 12s (2 ticks)
    7: Decrease Weapon Delay by 35%


    All weapon types
  6. Genoane Journeyman

    Ahhh, did not know they changed that aa to include all types
  7. Winnowyl Suffering is optional.

    Was Etherium, Bladeshield, and Pins that pretty much tied us to double piercers. Then we found out Bladeshield was actually coded to work with any 2 one handers, and we went =| then, they changed Etherium, so we went =D. Pins, afaik, only increases piercing and backstab.
  8. Raccoo Augur