ToV Review Change My Mind

Discussion in 'The Veterans' Lounge' started by Pawtato, Jun 16, 2020.

  1. Windance Augur

    I liked the difficulty change from T1 vs T2.

    I definitely noticed the difference going from EW/GD to Kael/Velks.

    AoW in TBL gear was challenging for me.

    The biggest thing I dislike about the ToV is the visuals. The super white in the Kael / AoW mission that makes it hard to read the default white emotes is a prefect example. Its really a shame because if you get close to the new giant/dwarf models they are really detailed.

    The best part of TBL was visuals.
    Yinla likes this.
  2. Whulfgar Augur

    ToV is by far thee easist (full top to bottom) expansion I've seen since .. what ykesha ?? Ldon ??
    Bigstomp likes this.
  3. Whulfgar Augur

    There should always be at least ONE zone.. that is challanging even to those people who are bleeding edge skill wise players.

    And the rest of the expansion could be for those whom are not bleeding edge skill wise players ..
  4. Zamiam Augur


    for group geared players right ? not Raid geared .. I agree with you as long as that zone is for group geared bleeding edge skill'd players :p ..

    if your top end raid geared that ZONE should not be geared towards them .. thats what you guys have raids for
    Yinla likes this.
  5. Whulfgar Augur

    Nope 100% no.

    I believe there should be at least one challenging zone for RAIDERS .. just like their is challanging zones for grp geared players.
  6. Zamiam Augur

    I would be ok with that as long as that zone didn't involve progression .. how would you expect groupers to go thru progression if zone was set to a difficulty lvl geared towards raiders ..
    Whulfgar likes this.
  7. Zamiam Augur

    As it is we barely get 4 to 5 zones in an expansion now anyways .. If they upped the zones by 1 or 2 and geared those extra zones towards raiders that didnt involve progression required for groupers that would be ok ..

    We know that wont happen though , sadly
    Whulfgar likes this.
  8. Whulfgar Augur

    Exactly.. thats why I said 1 zone.

    It literally could be the last zone of the expansion that requires keys to get to I dont care ..

    But I for 1 think its time that raiders got a zone (only 1) in grp content that actually challenges them as well..
    Zamiam likes this.
  9. Pawtato Augur


    This is such a terrible idea. So, so very bad. Raiders get raids for challenging content. Just swap your gear to T1 group gear or something and play.
    Yinla likes this.
  10. dirgenoobforreal New Member

    Raids were way too easy. Like way, way, way, way, way, way, way, way, way, way, way, way too easy
    Whulfgar and Sancus like this.
  11. Whulfgar Augur

    Why do you feel grp content should not challange raiders ?

    Why do you hate us raiders having fun in grp content?
  12. Tucoh Augur

    Hard part about balancing for highly skilled and coordinated groups of players in group gear is that they are fairly uncommon. Skilled group players exist for sure, there are plenty of skilled people who can't (me) or don't want to raid, but it's uncommon for people like us to get into coordinate groups.

    If DPG had the budget to design a group encounter and ask skilled beta players to help them tune it in group gear it'd be pretty easy to tune that instance to be challenging to these players. But then in live the non-raiding community would largely only beat it when getting carried through with raid-geared players that not only are more coordinated but also out-gear the content.

    And it doesn't need to be barely beatable by highly skilled, group geared players, but there should be one zone / mission that they have to focus on to beat. What I told devs in beta was that if someone could box their hardest group content, they've failed at generating meaningful end-game group content.
  13. Tucoh Augur

    Also, having a hard and an easy mode (beyond the achievements already in the game) makes balancing content much easier. To go a step further and have a "mythic" mode designed for raiders is great too, if only because it makes it obvious which raiders in your guild are getting carried in raids because they can't beat the mythic group content.
  14. alicard Elder

    I found HoT to be the easiest expansion to group clear. If I am not mistaken it is also a lot of peoples favorite expansion released. They even created a server that starts in that expansion. Just like TBL, Underfoot was extremely hard and a welcome change for those with group only gear. I think the style of hard and then easy works really well. It doesn't exclude anyone and the group geared person can go back to the expansion prior that they couldn't beat after the next expansion.
    Yinla likes this.
  15. Whulfgar Augur

    I actually remember house of thule. In era it was not easy. And the grp missions from T2+ (again in era were vastly harder then anything seen in ToV)

    The reason its many people's favorites is because of how it was.

    No copy pasted zones from previous expansions ..

    More then 4 grp missions..

    Everything was actually working on launch ..

    Rangers could headshot the tae eww for fastest possible xp gains / plvln..

    Higher population back then which allowed for more people to grp up (raiders with none raiders an such) to help them push threw the harder grp missions..
  16. Tappin Augur


    ToV isn't a good expansion, but has little to do with actual content or lack of (my opinion), and more to do wtih game design or lack thereof. It feels like the expansion was rushed and put together at last minute.

    Some devs claim that the players don't know what they are talking about, but I'm not sure how they come to that understading when never tested the player input (beta and live), but then have some emergency patch a few months do the road.

    I think if they would tested or at least be willing to listen to player input, did not dramatically change the forumla, this expansion wouldn't have been so bad.
    Whulfgar likes this.
  17. Whulfgar Augur

    You'd be surprised at how often this happens when the "specialists" in a field refuse to admit they are wrong in any way shape or form..
  18. Tarvas Redwall of Coirnav, now Drinal

    That wasn't till level 95 under the old rules and not in era I believe.
  19. Whulfgar Augur

    Actually pretty sure it was in era .. as again everyone I knew created rangers for that very specific reason. (tho I do ceed the point I very well could be wrong as well.)
  20. Pawtato Augur


    Well, that's easy to answer. They made the mistake of building two separate games within the game. If, they limited raid gear to a select number of slots it would be a lot easier to balance.