Windstalker promised a new advanced looting a year ago in the Ars Technica article. So where is it? She may be gone but it should been in progress by now.
https://arstechnica.com/gaming/2019...range-20-year-trip-still-has-no-end-in-sight/ In this effort, Longdale says the team’s attention is largely on things that need it: for starters, fixing the advanced looting feature introduced in 2015 (which I detest, and thankfully, so does Windstalker). “Advanced loot is the worst. I said to the team, ‘we gotta tackle this.’”
they are having a hard enough time keeping the servers up and running .. lets not put too much stress on them about other non trivial things ..
adv loot rock, glad we have that, but yeah if we don't use it the right way and get 15 or 20 min to unlock corpse it suck. what is the issue ( s ) again? ....in the last 12 months + i never had any issues with adv loot.
Like you say if you make a mistake you cant fix your error for 15 minutes. And if you try to change your choice at the wrong time it can crash you to desktop.
My biggest gripes with advloot: Related DZ raid bugs, like being locked out from looting an item when you die/are out of zone when boss is killed. Accidentally assigning loot to the wrong toon.
Fun fact: Holly hated advanced loot and wanted to rip it out completely and go back solely to old-style manual corpse looting for everything. Be glad she can't do that anymore.
Honestly, the advanced loot system is not that bad. Ok, it's somewhat clunky, its UI window is a brick (but when you see the Overseer one ... it could have been way worse lol ), it's overly complicated for what it does, some functions are kind of cryptic at 1st, or simply ... weird, but it's an improvement, a pretty big improvement even. Sure, it's perfectible, a lot, but it works. A new system? Why not ... only if it's better. But as they can do way worse ... I don't know
Advanced Loot crash bug is very likely to be a memory buffer issue. It gets exponentially more likely to happen the longer a group has been going & further increases the more often new members join & leave or leaders are changed. My method for avoiding it is to reform groups every so often, and to make sure that I manually drop items on corpses that are unwanted rather than leaving them cluttering up the Advanced loot window as again that is very likely a way to create a memory buffer issue. This is the reason my number one most wanted Advanced Loot feature is a new loot filter for "always drop on corpse" for unwanted quest crap etc. I'd also love a filter to auto-destroy forages of utterly useless no-value crap.
^ this, so much this. Would love to have that option. I haven't had an issue with the advanced loot window in a long time, but like others have said, I keep it clean. If they gave us a always leave on corpse option it would be much easier to keep the window clean for those that don't like to manage to it.
Took me time to get used to it but the advanced looting makes things considerably easier. Maybe there is room for improvement but I wouldn't like to see it nuked and go back to corpse looting at all.
EQ's advanced looting isn't perfect but it makes every other looting system feel like it's from 1990s.
This video (not mine) answers some questions about advance looting in Everquest. There is a learning curve to it and getting the filters set up does take time, but it greatly speeds up gameplay for me and for others as well. Some hate it, some love it, but giving it a thorough try, IMHO, is best before you condemn it.