Which Heritage Crates will be released in 2020? What are their prospective release dates (months)? These questions are directed to the developers or Dreamweaver. This information may help collector's plan ahead.
They had a constant pipeline of them until the Gnome ones were delayed to link up with GMM, troll ones seemed to have a longer gap then the ones pre gnome iirc, which should make the next ones come around prob march again
That seems very unlikely since that is not a playable race so would not have had special velious armor, not to mention they aren't even close to done with the playable races.
You can obtain Sol'Dal armor ornaments in Argin Hiz. But I could see the Sol'Dal model being used as the Wood Elf Crate illusion!
Heritage Crates are purely cosmetic. (If the mount provides Fast+ speed, it may be worth something on TLP). If they were selling power, it would be hard to argue. If you support more cosmetics but hate the RNG aspect, selling illusions or mounts individually would entail a higher price tag (see guaranteed Gnome items on Family and Friends Bundle or VoA bundle cost). After the VoA bundle release, I believe good ole Heritage Crates are a better way to gain revenue. They should've released a Heritage Crate when the stimulus checks came out. Perhaps, it would be considered a sleezy move but a missed opportunity nonetheless.
They're a gambling box in its current form. It's much better having the individual items for sale, and then it's acceptable to have a "discount" box.
(1) It's purely cosmetic. It does not give you an edge for gameplay. The purchase is entirely optional. (2) I bet nearly all EQ1 players are older than 21 so our demographics peculiarly limits the threat of predatory practices (especially on minors). I support the option to buy cosmetics (even based on RNG) if it also helps to keep the devs paid and servers on. Though, with the release of 4 Shard System for Overseer Collectibles, I could see them introduce a system where you collect like 10 Heritage Crate Shards to create an illusion or mount. Yes, you may end up paying 10000 Daybreak Cash (or roughly $100) but it would guarantee your pick. This would effectively quash gambling concerns while keeping costs up.
On EQ2, they sell familiars (of varying tiers with according stats). To bypass RNG, they offer a 12990 Daybreak Cash familiar bundle with a guaranteed top-tier familiar (along with guaranteed mid-tier familiars and 15 regular crates). They could sell a Heritage Crate bundle for 12999 Daybreak Cash ($100-$130) with guaranteed illusion and/or mount (along with 10-15 more regular crates).
Doesn’t matter, if they’re cosmetic or functional aspect of gameplay, they’re a gambling mechanic. It doesn’t mean they shouldn’t exist, but means they should be subject to the rules, regulations, and taxations of gambling.
Loot boxes are not illegal in the United States and most countries around the world. There have been limited cases such as Belgium where their gambling commission has enacted regulations (this holds a much lower standing than actual legislation). Most efforts to regulate loot boxes in the United States (among both Democrats and Republicans on the national and state levels) have been narrowly tailored to protect minors (individuals under 18). So far, those efforts have been unsuccessful. https://www.natlawreview.com/article/us-regulation-loot-boxes-heats-announcement-new-legislation
It'll happen within the next 5 years, but right now there's significant push back from the gaming industry. I think the major pressure will be on governments needing additional sources of revenue, and "loot boxes/surprise mechanics" would be an easy target. Edit: For example casinos in Nevada pay up to 6.75% tax on gross gaming sales. Once, the argument starts to framed from a revenue standpoint as opposed to a morality (think of the children!), I think we'll see the tides change.