Last nights raid we found the Heart to not give credit for some of the restless mob kills. Our first attempt, we were testing the new changes. We had a few normal mobs killed so we wiped (gated out) to reset approximately 48%. The second attempt is where I went back through my logs to get a better understanding: After 10 a restless shadow beast we no longer received credit for killing them. We killed 13 before giving up. After 3 a restless ice shade we no longer received credit for killing them. We killed 5 before giving up. We received credit for all 5 restless ice bones we killed. The kill order starting with no credit as follows: First 16 mobs we received credit Mob 17: beast (11th) no credit Mob 18: beast (12th) no credit Mob 19: bone (4th) credit Mob 20: shade (4th) no credit Mob 21: shade (5th) no credit Mob 22: beast (13th) no credit Mob 23: bone (5th) credit We decided to gate out when we saw no credit for 5 of last 6 mobs at that point on Mob 22. I stayed to finish the final restless ice bone just to see if we got credit or not before leaving, which we did. Please confirm the correct mob count (10 shades & 25 beasts/bones combo) is working as intended. We were capped at 3 shades & 10 beasts (bones still gave credit). Possibly the kill count is not resetting after a raid reset? Does killing the "wrong mob" do more than just heal the heart? We had 4 people not pay attention early on and kill nonrestless mobs (first kill was seconds into engage while heart was 100% so it didn't heal, nor give a (reformed) heal message, the next three healed and we saw reformed (heal message - 1 bone, 2 ice shades). Those kills were early on and we continued to get proper credit for killing restless mobs, so I do not believe that is an additional intended mechanic. Only once we hit 10 a restless shadow beast kills did the no credit start. Thanks for any assistance. Leric