I remember when charmed pets could attack players on blue servers. That went on forever before it got fixed.
It's shaman. imo. the OP - Renotaku, is a Savage at wizard. just wanna give some due credit. I started playing a chanter when i was 11, so i have my hat in the chanter game, and a decent sample size of its history. I don't think it would be the most OP unnerfed. I know about the potion belt hotkey that gave heals at a click and unlimited mana ect ect ect. Shaman for a time could Run tribute, passive AA, and preincarnate and have a 100% procrate on DA/2nd life. If you blocked the DA in the song window you would die (but not die) and be able to keep casting. Only a dot could kill you through this effect. If you use canni when you were below 40%, it would give you mana, and re-set the canni ability, thus unlimited mana. This, stacked with their savage ability to heal and dps, i would say makes them the most OP class in game if un-patched. I watched two shammy take down a current content raid using dots. The heal parse was insane, just off the "DI" procs. - also blocking the DA, allowed them to keep agro, so they were the best tank in game if you let them seal agro.
if all enc nerfs were undone all the way back I'd be tanking raid bosses while chain ae stunning the adds and toping the parse
I am seeing plenty of votes for both shaman and enchanter. I see compelling arguments for both of these classes. It sounds like Shamans would be nearly immortal (and of course, have that crazy dot damage) and Enchanters would have have a massively Versailles kit and be able to do almost anything they wanted (while being a bit less immortal than the Shamans, but still probably nigh un-killable). I'm sure either of these classes could create a scary raid force with only their own kind in raid if nothing ever got nerfed.
Wish warriors had some of that magic mojo back in the day.. unfortunately the best "trick" we got was shakerpaging hah
Pre-nerf 30% DI Mitigation Shield stance stacking with LS for 75% DI mitigation? 100% uptime NTTB? It essentially made us unstoppable in the group game.
As a side note, I'm surprised no one has suggested necros as a candidate yet. Guess they just wouldn't be viewed as the *most* overpowered.
If a class was overpowered then the next expansion two things would happen: (1) mobs would scale up more than normal to compensate, punishing everyone, even the less powerful classes; and (2) the overpowered class would receive very small power increases to get them back in line. As a general point, if a particular class has inadvertently been provided with some ability that provides them with a level of power that breaks the current and future game design, that has to be scaled back for the good of the game. If the devs don't do that it has repercussions that become increasingly difficult to balance around going forward.
To be clear, i'm in now way advocating this as a good or realistic idea lol In fact, the whole premise of this hypothetical question is that this would make classes incredibly hard to balance and overpowered (to varying degrees). And this premise also makes the assumption that the devs would continue to give classes whatever they felt like without thinking about re-balancing other classes in the next expansion intentionally. I'm sure mobs would become incredible to keep up with what the top dps classes / tanks would look like in this world. I'm mostly interested in discussing what classes would look like compared to each other. And for this premise to work, we would need to suspend our disbelief to the point that we'd assume that the devs would be developing classes as if blindfolded to class balance and also never back-peddling bad decisions. Any idea they ever had for classes goes, and even broken/ unintended things go unchecked due to apathy.
There was very briefly a bug with doppleganger that allowed you to instantly refresh the ability but then proceed to cast the effect. I once had something like 20 dopplegangers going. Back then there was definite fear when you could do something that seemed to be clearly unintended, so I didn't experiment further with how far I could push it.
The problem with that is some of the broken parts actually scaled up with content difficulty so it would not hurt the OP classes as much as you would think.