Boss was about 3 times hp from the other day. I have parse of both. Before patch /GU Grash, Bloodmoon Growler in 33s, 28828k @873571 | #1 Thunderkiks 28828k@(873.6k in 33s) [100%] After patch /GU Grash, Bloodmoon Growler in 185s, 74374k @402019 | #1 Thunderkiks 74374k@(402.0k in 185s) [100%] Rest is as others have said. White and yellow con mostly now. Part 2 was nicer with the layout of the mobs. First set of mobs didn't seam like much changed, they were hitting harder by a bit. Then the next 3 waves they were quite a bit tougher. In the back seamed a just a bit tougher. The named though, he killed me first go, had to change my burns a bit but got him the second time Got 3 AA at end on chest opening.
That is a ridiculous allegation. The HA is still easy, much easier than camping nameds for loot). The reward at the end was about 11AA if you did not have vet AA running, about 23AA if you did. Most of the AA came from actual killing however (about 80AA if you clear the orcs and use vet AA). That is still a lot considering that it took about 35-40 minutes to clear them with a crew of three toons. People will still do the HA. It will take a little longer, but the xp is still going to be better than what you might get in a TBL zone with a lot less risk. People will also be doing it to stock up on tribute loot, it is the fastest route for tribute.
Well, Growler always was far easier compared to the rest of the GMM nameds. That had to be template oversight, there is no reason why the HA nameds had to be any different in challenge since they are individually designed.
This is a good thing too. I really dont want to run gmm to hasten leveling to the new cap while there is new content to do. I appreciate them balancing things so old content is not the best way.
I am 100% against this change. Duo to GMM - I have been able to recruit 3 old friends back to to EQ. I was able to get them from 95 to 110 just burning lesson each night together (Fully TBL Raid Monk / Shaman + noob friend). I was able to get them group geared and back into the game (Mind you Prestige gear = $$$ for DayBreak). This is how the game should be. It should not be so hard to get people caught up and enjoying the game again. With this change, I will not be recruiting old friends back to EQ - I do not have time to run a full time job + full time raid help friends get back into the game. This decision was a revenue killer - It was done in a way that was poorly planned. A better solution would have been to say that from lvls 111-115 exp only produces 50% of the total exp given @ lvl 110 and below.
Ooops, they did it again. Nerfed to oblivion in a knee-jerk-style overreaction, upending the status quo. At least they're consistent.
Both mobs hit harder and higher levels. only got 5.....FIVE aa from beating darkness howls. W T F Anyone tested if this affects evolving gear?
This is a positive change for evolving, as mobs now /con even & yellow. Evolver exp cares only about kill count & mob /con
Really amazes me what 1 person with a burr up their rear end can accomplish. Grats, you now have power and influence. Maybe you can have a reality show and run for President some day......
They do it in both directions. A Formal Dinner Party, or whatever it was called, was murderously hard.So they tuned it down and made it so easy people were MOLOing it. That's what happens when you don't test and don't play your own game.