Why not make it even simpler and make it an option that the requester can chose instead of a system that can be gamed or get bad checks when they have an item from 2 expansions ago that is raid gear but is still worse than current gear.
Its like they think taking out the busy work will mean a bunch of new content mysteriously becomes available.
If we are talking about only 1 item, then anyone with rares (the equivelent to raid gear) should also get the raid version.
Allow more filters in /barter. I'm tired of 1 person with buy lines of 400 kronos at 2m. It should filter duplicates.
What? Like 5 pages of people discussing how to do something that will never happen? So dumb. Want a "challenge" as a raider in group content? Take off your raid gear and put on group gear. Simple.
AE TL to guild hall that only lands on your raid/guild! Tired of doing AE TL to guiild hall for it to land on someone exping and not in raid and fails for everyone!
You can't AE TL while you target an npc as a Wizard because it might proc arcane fusion and then the TL will be canceled.
Why do people seem to think being a raider is some sort of god mode ? We still get one rounded by group named mobs just like everyone else.
I want to see an endurance recovery tool that isn't painful to use. The update from Breather to Hiatus doubled the cooldown and added innate weapon delay without removing the Out of Combat requirement. The OOC req really, really needs to go. There are so many raids with hyper-aggressive AI or script that auto-adds all persons in zone to combat, giving no chance to use Breather or Hiatus. If you can't fade the aggro from a red con, you're just not getting endurance back that event (especially if it has resource drains to negate any regen).
You had one. It was a Shaman spell, Acumen of Dar'Khura, that did endurance regen. It was nerfed more than a decade ago, I don't know why.
Because they changed the way endurance worked and as part of the change they wanted it to be harder to regain endurance.
Because that spell had nothing to do with current endurance. Endurance used to be a pool that let you jump, and swing weapons (if you went out of endurance you couldn't jump, ran slower, and your melee slowed down, and higher weight weapons would run you out of endurance faster). All endurance regen spells were essentially deleted (if thats all the did), or that part removed when they turned endurance into melee mana, way more than a decade ago.
Because the gear you get from raiding is 3 years ahead of group content. It’s like doing EoK with TBL group gear.
GMM group geared surpassed RoS raid gear in everything but focus. Some like it, some hate it because it made raiding RoS, of somewhat questionable value.