On the subject of Tracking, I would be pleased to see changes made to allow the Track window to be persistent and remain open, always, particularly through zoning. Weary of having to open the window again every.single.time.I.cross.a.zoneline.
Probably been mentioned, but: Let us buy Rk 3 spells from currency vendor(s) again. Also let us buy previous expansion(s) Rk 3 spells with currency. Evolving items that need older achievements were neat, keep that up. Also keep them at the same relative power level. Nothing wrong with a couple "group attainable" items with better stats than raid items.
I always thought it'd be cool if other classes could track limited types of mobs with different ranges. Ex: Pal/sk/nec/cle: undead mobs Rogues: collectibles/ground spawn Enc: humans Bst: beasts Mage: summoned Shaman: spirit mobs Warriors/berserkers: damaged mobs Track is such a cool feature, it sucks for the majority of classes that dont have it.
Epic quests in some form, even if on a class archetype basis, would be awesome. Like how you can choose chase rewards. Or an upgraded version of shawl aug. And more undead mobs. As many as the server can handle.
Gotta say NO to this one. Reason is that it would give rogues a pretty unfair advantage on the collections, they would be able to know how many collections are up, they would be able to go almost directly to a collection. And as we know, there a number of spots where collections can go, so they can fast write them down and then they will own the collections in future. And they also can sos to all spots
I think it would be cool if all type 8 weapon augs were changed to Lore Equipped instead of Lore, which would allow you to use different weapon sets in different situations without having to step down to lower level augs or remove/replace them for different events, yet would still have the intended limitation of only using one of said aug at a time.
It would be nice to be able to make limited tinkered Items in the Fletching table; mostly the tinkered bow cams, and other simple items. Rogues and Shaman can make many of the same recipes using potion or poison skill , why not fletching and tinkering for most stuff .
I did like the idea of having gate clickies to get around to many of the new zones, makes things more efficient. ( traveling multiple zones to xp is not on my fun list at all). In TBL the gate clickies were useful when looking for an open camp or checking on spawns for hunter, as well as getting to the next raid event.
As far as tracking goes I think a search feature would be nice. If you only want to track mob x simply type in their name and only that mob will display. This would be rather helpful especially when trying to gather all of the materials to evolve the artisan's prize having to kill selective mobs. It would certainly cut down on the eye strain of having to read through all of the different mobs just to see if the mob you are after is currently up.
Well, I seriously doubt they would stop coming with the collections as they an integrated timesink in an expansion since RoF.
Aye easier tradeskills and something along the lines where for people like me who plays alts haha I'm really looking forward to a new bazaar system involving velious raid mob drops, a hunter type system for finding mobs too kill with rewards and more lower level content for levels 10-100.