There are only 2 maybe 4 guild slots. You can only join one of 2 or 4 guilds. Expansion switches upon raid completion of expansion.
apparently not. How about 4 guilds per server capped at 54 or 72? 4-6 servers total. Possibly pay extra to join. Race to finish every eq expansion. Expansions drop after every previous expansions raid is conquered.
Umm do you really think they are going to roll out servers capped at 4 guilds per server? Just ask for a personal servers and get it over with already.
I think private servers, or the "leasing of eq" idea, has merit and could be a good way for dbg to get funding. "Hey daybreak my friends and I want a server with selo rules, fv loot, and no truebox." "Sounds great yerm, that will cost you $2500 initially plus $300/month to host, require subs on all accounts, and have access to our store. Your server is currently limited to 300 accounts and will cost extra to expand. If you decide to end this arrangement all characters will be transfered to (live server)."
Why the interest in limiting guilds? Don’t think I’ve heard that suggestion and I don’t understand why.
I was thinking it was going to be a 'race to the finish' server. Maybe not a casual type server at all. So you get put into one of 4 guilds after char selection or you get to choose one of 4 guilds. Than you race to beat the expansion. Once the first guild beats the current expansion the next expansion will start and a new race to beat the expansion starts or something like that. Just playing with different ideas.
That’d be kinda cool, I wasn’t around for previous event/race servers but I imagine it draws a pretty hardcore group of players. Doesn’t seem like it’d appeal though to anyone not participating. I did sorta like the idea of a ladder/season server that resets annually and each season dumps into a main sever people can continue on should they wish (like Agnarr 2.0, does classic through LDoN unlock and then restarts after merging with Agnarr 1.0).
When mangler reaches GoD the people who are incapable of handling actual mechanics and raidwide punishments for individual stupid mistakes will need a fresh environment to start over on. Daybreak would be nuts to not give them a home.
What would forcing everyone into 4 guilds really do though? You would still have people raiding based on set groups that they form outside of the forced guild system and getting conflicts between groups in the same guild.
So you roll with that reality. Have a "guild leader" who can approve or decline and have people sign up in advance. Faceless I believe had enough interest at launch to fill 2 full rosters; they could have had a zaide "sprint" crew and a sieger "marathon" crew. Amtrak would have been able to field a tl based sign up and mabbu probably been happier making his own guild. Thats 4 guilds there, people sign up beforehand, fun times. People were dropping hundreds of dollars just to have celebrities call people baby dicks, I can only imagine people would go nuts for the ability to curate pre launch for a locked teams (guilds) event server.
The reality that you would have a really large guild that mean absolutely nothing? As for your idea about having a "guild leader" who can approve or decline with signups in advanced will just end up with 4 guilds that are normal size and the rest of the server being without a guild. If you really wanted to limit a server to a set number of guilds it would require players to be able to join and leave as they want without other players being able to prevent them. As for your pre launch locked teams that is something that pretty much happens every TLP server now as guilds and groups start forming as soon as they announce the next server. Not to mention that there really isn't such a thing as 2 full rosters for a guild that is not doing instanced raids and if you are doing open world raids having multiple raid forces doesn't really help. All that aside there are several really large guilds in existence already and they have reported issues with various guild tools due to their large size.
4 (or whatever planned number) guilds of normal size and the rest of the server somewhere else. Not guildless - absent. No box armies unless the guild wants to dedicate spots for it. Doubtful any rmting happens, whereas potion etc store purchases almost a given, so ideal for the company bottom line. If people want to join you gotta kick someone to make room. If you want a more casual atmosphere, coordinate with 3 or whatever other guilds to have your quieter sandbox. Antisocial folks or people so abysmally inept that they can't manage to get in a successful sign up anywhere will be left out. Don't care. Mt favorite part of eq in years past was the idea of a self regulated community where terribly bad players or wretchedly antisocial degenerates got shunned. Zero sympathy here for the Radians of eq who get left out of a regulated community.
That will still happen regardless of the number of guilds on the server and there is nothing that can be done to stop it.