Trankanon Strat

Discussion in 'Time Locked Progression Servers' started by Silias McKendrick, Jun 30, 2019.

  1. Silias McKendrick Augur

    Pull to banish point, healers on room on other side of course.

    MT opens with rip, then defensive. If Mt dies, second tank uses rip then taunts or he will die before heals can adjust.

    Clerics, ch 5 deep. Any extra clerics, 1 keeps celestial healing going, rest repeat remedy on spikes.

    Druids can dps, shams spot healing.

    Gina, for ins and outs, no one should get hit, let them use a healing pot or die if they cannot follow directions.

    Enchanters, should have frog wizzy or knights.
    Rune on the tank until 30 then Mana sieve.

    Tank should stack poison resist, dmf , sham p resist, and greater purity pot.

    Last kill we had was 44 on raid, avg lvl 57.
    2 deaths.
    eepok likes this.
  2. Drifter New Member

    Cool, thanks for the strat. Do you have a screenshot of him in banish location? Isn't that all small corridors? I would like to see Trak stuck in a tunnel with just his head or something eating someone.
  3. Silias McKendrick Augur

    It's marked on brewalls maps. Healers sit in the dead end just below the banish room dead end.

    And also MT needs to stay 60 percent hp , 70 preferably.

    Bard for mt can sit with healers and mt will still get song, no need for bard to be in aoe.
  4. Nuttmeg Augur

    Silas, thank you!

    Bard 2019, I find your post discourteous and non-constructive. Please take your negativity elsewhere.
    Guzzle likes this.
  5. Pikallo Augur

    Couple things to note:
    - Trakanon, as with all Kunark dragons, is a belly caster - meaning to land spells you have to be on top of him and cannot cast on him from range unless the spell is unresistable(tash/malo)
    - Pulling to the banish location could present challenges in itself if the experience of the puller is anything similar to the poster asking for advice
    - If you DO pull him to the banish location, the mana sieve component of the strat mentioned above becomes very critical, as the reason for this is Trakanon will gate at low health if not fully drained of mana. This makes the enchanters role very important - and above it is suggested to be using a charm pet as well as spamming runes... and with MOTM, this can make the enchanter agro very high. Depending on how many enchanters you have, if they screw up (get hit with AE trying to land seive, agro from rune/pet, etc) and are not able to drain Trak's mana, he will likely gate and wipe the raid.
    - Alternative pull location would be right in the lair to the little cubby by the big rock just as you enter the lair. Healers/casters can use the wall near the rock to dodge the AE. As long as you keep him there, he should not gate. You can use a mage with Coth(Call of the Hero) to counter tank banishes.

    Either place would work, just need to know how to handle the challenges of each location and depending on your raid composition - use whichever makes more sense.
  6. Ebine Augur

    Everyone had potions to cure in case someone didn't get out quick enough.
  7. Bard2019 Elder

    You're free to feel that way, but spamming the forum with information that is outdated by 20 years and can easily be found in hundreds of other locations, is what is discourteous and non-constructive IMO.
  8. Silias McKendrick Augur


    [IMG]
  9. Punchu Augur

    -Trakanon will now leash to his lair.
    Aegir likes this.
  10. Nuttmeg Augur

    The world does not revolve around you. If you don't find value in a Trak strat post , don't read it. You're the one that deliberately came here after reading the title.

    SMH at the type of bozo who insists that all posts apply directly to their own interests.
  11. Nuttmeg Augur