Test Update 06/11/2019 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Jun 11, 2019.

  1. EQ Dev Developer

    June 11, 2019
    _____________________

    *** Items ***

    - Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.
    - Stone of Tranquility will no longer drop on NPC's greater than level 114.
    - Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.
    - Added Ondine hero's forge ornaments to Brilliant Jade.
    - Increased the drop rate of Fate's Accumulator, Weeping Heaven augments, Secret Dawn augments, Whispering Midnight augments, and Blazing Euphoria augments, and Exultant Inhabited Muhbis.
    - Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease.

    *** Tradeskills ***

    - Changed the "Class" on the class emblems to only be the class of the armor it makes for easier classification.
    - Adjusted old-style research drop tables to increase the chance for recipe components to drop and lower the chance for the cash drops. For example, Words of Possession is more likely to drop than it was and Exquisite Platinum Embossed Rune is less likely to drop than it was.

    *** Quests And Events ***

    - Unfettered Emerald Excellence - Fixed a bug that allowed some crowd control effects from banes to land on the mephits and armors when they should not have.
    - Mechagnomic Whirlrender (Group and Raid) - Made the following changes:
    - - The ballistae can no longer be reduced to negative health by the aerial combatbots.
    - - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.
    - - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.
    - The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.
    - Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.
    - Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.
    - Mechagnomic Whirlrender (Raid and Group) - Added a spec fix to prevent the boss from tethering when it flies back into the sky.

    *** Spells ***

    - NPCs will now remember damage credit when blurred.
    - NPCs will now remember damage credit when charmed.
    - Teleportation spells will now break charm.
    - Added a hate override to the TBL version of Nature's Fury.
    - Translocation spells can no longer be activated or accepted while in combat.

    *** NPCs ***

    - NPCs that are loot locked will unlock after they have been in the world for half an hour.
    - When an NPC is spawned via an item turn in, that NPC is now loot locked (indicated by an asterisk preceding their name and an added "(loot locked)" to their con message) to the player who did the turn in for thirty minutes. During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot. These NPCs will not reward experience. If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in. However, if the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.

    *** Progression Servers ***

    - Corrected an issue where you could not open the Extended Target Window after reaching level 20 without relogging.

    *** Miscellaneous ***

    - Added a potential fix for corpses not saving properly when moved.
    - Fixed a bug that caused the advanced loot window to display incorrect luck values when multiple copies of the same item with different luck values were listed.
    - Removed the no longer in use command /survey.
    - Relaxed some overly strict naming rules in regards to multiple consonants in a row.
    - The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.
    - Moved a collectible spawn in the Temple of Droga so that it is accessible.
    - Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.
    - Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:
    - - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.
    - - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration non-empowered version.
    - - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.
    - - Simplified the various tiers and types of banner/campfire components down to 2 items; 'Guild Banner Materials' and 'Fellowship Campfire Materials'.
    - - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.

    *** UI ***

    - Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
    - Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.
    - The Spell Damage filter should be working again.
    - - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line (similar to player direct damage spells).
    - - Scripted spell damage on other players is now visible.
    - The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
    - Corrected an issue where kill shots were not being reported.
    - The 'Highlight New Messages' chat tab option will now persist between logging in and out.
    - Increased the displayed precision of self only hit points, mana, endurance, and experience.

    - Changed -
    EQUI_AAWindow.xml
    EQUI_Inventory.xml
    EQUI_PlayerWindow.xml

    - The EverQuest Team
    Gyurika Godofwar likes this.
  2. Gherig Addicted since Aug 1st, 1998

    Nice this will help curb some of the kill stealing and camp harassment going on on TLPs.

    Rut Ro, we will be seeing a new round of Drizzzzzzzzzzzzzzt's now :( lol

    I have been carrying around 4 stacks of banner bits for 10+ years now because you cant sell them back and they were useless to use and felt greatly underwhelming. Thank you very much for this very useful change, great move.
  3. Tweakfour17 Augur

    Does this include the epic 1.5 mobs that spawn when " a person at that stage in the quest zones in" ?
  4. Ecchicon Elder

    It’s an interesting change for sure. Sounds like RIP bard Powerlevel strats though.
  5. Prathun Developer

    No, only old style quest hand-ins that result in the spawning of an NPC.
  6. Sheex Goodnight, Springton. There will be no encores.

    Blazing Paradise augments? Is this some secret previously unused type 19?!

    I wish to [know moar].
  7. Ngreth Thergn Developer

    That one would still fail :)

    Bah. That was their original name. It got changed to Euphoria after the Paradise fire in California, but I keep forgetting :) (I named it before the fire!!!)
  8. Tenken Augur

    So increasing the drops per chest?
    Allayna likes this.
  9. svann Augur

    Is that correct? So raid chests will sometimes have more than one?
  10. Ngreth Thergn Developer

    yes
    Nniki and Allayna like this.
  11. Sheex Goodnight, Springton. There will be no encores.

    Makes a lot of sense. (You monster :))

    Am a few hours away and even on the outskirts it was bad times, man.
  12. FawnTemplar Augur


    This seems like it will only make UEE *harder* not sure what the thought process is on that.
    Cindane, Arraden and Mintalie like this.
  13. strongbus Augur

    Translocation spells can no longer be activated or accepted while in combat --- dose this mean no more raids calling for ae tl to get out of a wipe?
    Jordis, Warpeace and Maedhros like this.
  14. Cragzop Cranky Wizard

    Still no fix for self damage reporting over 200 range (i.e. bow shots, spells, etc)?

    Testing on dummies in guild hall still shows damage reporting drop off at 200 range.

    I know some might not think that this is a big deal and you could just get closer to a mob. But not being able to see your own damage beyond a certain range is a real immersion fail for Everquest and breaks a fundamental part of game play. I'm hoping this is a priority to fix.
  15. Nyvlag Elder

    This doesn't look like a wizard or enchanter epic. :thinking_emoji:

    :D
  16. ForumBoss Augur

    Does coth with a charm pet still move the pet?
  17. niente Developer

    This is a known issue and was not able to be fixed in time for this patch. No ETA at this time.
    Gyurika Godofwar, Brohg and kizant like this.
  18. Random Healer New Member

    - Translocation spells can no longer be activated or accepted while in combat.

    Two questions:
    1. Does this mean that if the wizard/druid TLs everyone out and the enchanter with a charm pet accepts first he has just prevented his groupmates from getting out?
    2. Does this apply to gate/coth?
  19. Axxius Augur

    No, only for the effects "they should not have". Specifically, the wave mephits were never supposed to be rootable, and it was a bug that root was landing on them.
  20. Jimbob/Silvarfox Elder

    Since there is work being done to the fellowships. Why not increase the fellowship member cap? 15? 18? I have been dreaming of larger fellowships. I would even be cool if you would have to purchase the increase from the store. Like 1500 station cash or something.
    Gyurika Godofwar, Jordis and Mintalie like this.