Class Ratio on Selos

Discussion in 'Time Locked Progression Servers' started by Plowwed, Apr 4, 2019.

  1. Plowwed New Member

    Had to take off for a bit on release of Selos and was wondering what class ratio was looking like. Having a hard time picking between sk or monk.

    Healers needed? Tanks needed etc?
  2. ArrChamp Elder

    It varies from time to time. I have seen times where we could not find a tank to save our lives, and others where there were 5 or 6 tanks lfg.

    The one class that is consistently short is would say is enchanters. There are quite a few out there, but every group wants one or more. With tanks, you can have a sk, warrior, pally, or even ranger tank. With healers, a cleric, shaman, or druid can heal. However, only a chanter is as good as a chanter. Bards come close, but if you get 5 adds, you are screwed.
  3. Volts Elder

    Most common class is enchanter, but will be the easiest to get a group, cause nobody wants to group without chanter charm DPS.
  4. Hateseeker Augur

    Is this partially a side effect of luclin start? because luclin mobs have the worst high hit points I can ever remember
  5. Ulain Journeyman

    Nothing. The initial rush is over, so everyone is just being powerleveled now. Stick to Phinny or Live
  6. ShivanAngel Augur

    Lots of enchanters, monks, mages, and surprisingly bards. Quite a few wizards also.

    Druid, Pal, rogue seems to be on the low side, but thats true with every TLP.

    Warriors and SK's are probs neck and neck as far as tanks go.
  7. WaitingforMoreEQ WaitingforTBC

    SK is the most overrepresented class on Selo by a mile.
    Monks are also pretty overrepresented

    Cleric and Beastlord are probably the 2 classes the server is short on.
  8. TheChosenOne Augur

    thats because beastlords do garbage DPS

    I had never played a beastlord before, so I decided to try one on Selos.. im level 58 now and pretty disappointed with how terrible the DPS is on them

    Clerics are always worth their weight in gold since raiding requires CH chains, and groups for some reason only ever want a cleric because they think druids and shamans cant heal or something...

    There are so few of them because they're boring to play
  9. HoodenShuklak Augur

    CLR get rez which is an enormous factor in groups before SHm/DRU get rezzes.

    The number of pallies is near 0, and necros are low too. So typically the only rez in early TLP is clr. Plus CH for pets.
    TheChosenOne likes this.
  10. Silver-Crow Augur

    Necro's are low because they're not an obvious choice for a group, so quite often are passed over.
    A lot of this is due to some misconception that necro's only dot, and that is useless in a fast moving group.

    What a lot of people don't know is all the other cool stuff a necro can do.

    Necro's can charm undead as well as any chanter if additional dps is wanted.
    Healer out of mana, no problem just twitch them some.
    Healer struggling to keep tank up - fine top up with a necro heal.
    Have a bad pull.. a necro can root adds and also do some short term mezzing
    They get all the undead DD and some nice poison DD nukes so it doesn't have to be about dots.
    They have their own mana regen boost if you have no chanter/bard
    They can self heal (mana permitting)
    They can snare
    Pull to much aggro.. fine.. feign death rather than draining healer mana trying to heal a 'cloth' tank.

    and yes, they can fling a few 36 second dots out.

    I'm not an experienced necro by any means, but I'm really surprised at all the utility they have compared to all the other casters.
    TheChosenOne and Ruggar like this.
  11. yerm Augur

    You admit clerics are awesome... how is their dps?

    Beastlords are just not flashy. They solo well, group fine, and stack nicely on raids. The pet dps is good enough to have them be pretty competitive while leveling, so the only real lull in their usefulness IMO is the grind to farm fero and unlock mgb at 60.

    They need to be looked at as similar to bards - high versatility and utility, low direct dps.
  12. Aqua of Selos New Member

    i'm a level 60 cleric 80ish AA at the moment. DPS is garbage unless you pick a camp loaded with undead then it cannot be beat.

    One thing people dont get about beastlord is, they can tank. When they have the pet proc buff going that thing will rip aggro directly from an actual tank fast, and they are durable enough to take hits. Really tanks can be fairly overrated. I've kept seb crypts clear up to the beetle spawn outside with bard as only mana regen and a mage pet tank. There are certainly camps where this would not work, as mobs hit too hard for me to keep a pet tank dopped off but demanding certain party compositions can have you miss out on great experiences. As for what I see and what I don't see playing, I see a lot of mages, most are in boxer armies though.

    A lot of classes appear more rare because they are aa group classes and thats the most efficient way to get XP at the moment. So if you dont see wizards, clerics, chanters, non box army mages its probably because they are farming it out in the deep in an aoe group.

    As for whats useful, most classes have at least a few expansions where they are at the top. Knights eventually get really good, but paladins and SKs currently leave a bit to be desired over warriors, mages currently are some of the top dps, but they fall off, class strength ebs and flows depending on the expansion and content. However some things stay relatively static, clerics are always desirable, rangers always eat death touch, druids necros and wizards can always kite for xp.
    TheChosenOne likes this.
  13. TheChosenOne Augur

    I assume outside of Undead mobs, cleric DPS doesnt exist.. They're great healers, but its frustrating as a druid when groups only ever want a cleric.. A druid and Shaman can heal just fine in a group, altho as someone mentioned above druids and shamans don't get a rez which can really kill time if you have someone die. Clerics dont need to do DPS because they can get a group whenever and wherever they want, from level 1 all the way to level 60+. A cleric probably doesn't have to put their /lfg on longer than 2 minutes before they get several tells for invites

    I didn't realize Beastlords were more of that utility/versatility role.. I always viewed them as a DPS class, and read that they were pretty OP. I played a Bard on Coirnav and it was frustrating not being able to solo pretty much anything, even stuff way below my level (i nearly died camping my epic piece in Karnors Castle at level 60 with above average gear). Thats the issue with the "versatile" classes, groups tend to be a bit elitist when it comes to grinding (altho that isnt always the case on Selos), so they often prefer a specialist class over a utility class. Why have a beastlord when you could get a Rogue, Monk, Ranger, etc that do way more dmg? Why have a Bard when you could get a Chanter that can Charm and be the highest DPS in the group, on top of providing KEI, CC, Tash and slows? Versatility is nice to have, and makes it fun to play, but when it comes to /LFG it hurts you in the long run because most people would rather have a specialist than a Jack-of-All Trades

    Im duoing a druid with my beastlord, so that makes it a bit easier.. but I was a bit bummed to see how little DPS I do, the grind is pretty slow. That should improve tho with DBG announcing that the 50% XP boost is permanent, was super happy to hear that

    Ive read that Beastlords in much later expansions actually get Feign Death and their DPS increases quite a bit.. so at least on a fast progressing server like Selos, I should be able to make it to BL glory expansions.. ive also read that Druids really start to come into their own around GoD, so looking forward to that!

    I don't regret making my druid, ive made a TON of money just porting people (probably around 7 Kronos worth so far), and its the perfect class to powerlevel new toons.. which is great because i want to make a Berserker, its one of the last classes ive never played in Everquest

    but i do regret making a Beastlord
  14. TheChosenOne Augur

    Hearing stuff like this makes me feel better, but can Beastlords continue to tank successfully into future expansions? I was considering purchasing a 3rd PC just to powerlevel a Warrior/Pally/SK class so that I wuold always have a tank.

    From research i've done, apparently in SoD when Mercs come out... tank Mercs are pretty dumb/bad, but Healer and DPS mercs are pretty good.. so it sounds like you really need a Tank to be successful long term in the game.. I would love if the Beastlord could fill that role reasonably well (obviously not as well as a real tank, but reasonably well enough to do content.. even if its not neccessarily in era)
  15. Duhbeast Augur

    The summoned hammer proc for clerics is underrated imo. Couple it with yaulp 5 mana regen while meleeing and a beast slow. Throw a few 571 (1300+) crit nukes in there and with a complete heal here and there. You have yourself a nice sustain dps duo that can take on a lot of content. Beasts are beast man you gotta know how to work it.
  16. TheChosenOne Augur

    Im pretty good at playing my beast, i can do a lot of stuff especially while duo'ed with a Druid (tons of healing power), but it just takes awhile for things to die

    Im also poorly geared, so the highest level DoT from my druid takes like 20% of my mana bar lol. My beastlord i only have a Savage claw of the apprentice or something like that (the #4 version, where you need the 8 battleplans from Dalnir). My offhand is my fist, i have silver chitin handwraps for haste but most of my gear is garbage

    Im still having a lot of fun, but im really glad I decided to duo box on Selos for the first time, because I picked 2 classes that aren't "specialists" and dont always have an easy time finding a group.. but once im in a group, we usually dominate, and I can handle the healing end of things between the druid and beast, even on huge pulls
  17. Fiyero Augur

    Nope, Enchanters are most wanted class in all TLPs at the beginning.
  18. Aqua of Selos New Member

    I cant say how well it will do past GoD when trash starts quadding and all. Beastlord has to use leather, and stuff stops being heavily slowable, which will make it fairly hard to heal.

    If you are decently geared though, back when OOW was live I was a raid geared shaman, I could tank wall of slaughter, and proving grounds trash. This was with 2.0 and raid gear, but the point is this, if you have decent enough gear beastlord can manage. without gear I think the power of mobs might be too much to tank much past PoP/LDoN content.

    I could be mistaken though, i'm sure other beastlord players would have better info.
    TheChosenOne likes this.
  19. a_librarian Augur

    What I've read about Live is that pet tanks become pretty legit at some point, and BL pets are just behind mage pets in tankiness. I'd check with Phinny beastlords about pet tanking and see if that's doable yet in their expansion era or if it's an even later thing
    TheChosenOne likes this.
  20. Kutsuu Augur


    With a SoD raid pet focus, BST pet can tank pretty much all group content in UF from what I've seen. Basically by the time a raid geared BL starts having trouble tanking current-expansion group content, their pet is beefy enough to tank instead. Assuming you have all your AAs.

    Anyway, as far as the class ratio thing goes... it's not so simple as "x class is over represented." Sure there are TONS of monks, but you know what? Most groups would be happy to take 3 or 4 monks. Most raid groups will take as many monks as they can take. Why? Because it's tip top tier DPS for many, many expansions.
    Paladins? Well... you don't want a group with two paladins. A few on a raid can be nice for ramp tanks and splash heals... but still, you don't want an overflow of them. Even as virtually the least populated class (next to rogue) you might find it harder to get groups than a monk.
    Beastlords? Mid/low tier DPS, good utility... you really wouldn't care to have more than 1 in a group, or more than a few in a raid for their buffs.

    My point is that you can often get away with playing a highly populated class because people want them. SK even as populated as it is, you'll usually find groups and raid leaders don't mind taking a few extra SKs because they do decent DPS and having another kiter/offtank rarely hurts.