This is not a new idea. The first progression servers in 2006 allowed character creation a week before launch.
Cool, good to know. Can you please explain how, then, we get into the game that we are paying to play?
Can you please tell us more information on throttling? How many people are being let in and in what increment? At what point is the throttling supposed to end? If I knew this I could go do something else instead of constantly relogging and frustrating myself to no end.
This is absolutely inexcusable, 4 hours in and nobody can log on Ridiculous, absolute joke of a company. Sad what EQ has become
I am sure people are aware of that by now Roxxlyy. The more important question is... Is there any estimated time for Selos to be fixed? Last I have heard, still only 200 people in it. Mangler at least has a higher population and is letting people in.
*staring at errors Can any dev or anyone who has access to the servers behind the scene at LEAST give us the tiniest courtesy of an ETA? We are wasting an entire Saturday trying to take part in YOUR 20th anniversary celebration.
May I ask why? Why would the queue times not be accurate? Do you not have competent programmers on your payroll?
It doesn't matter if it is accurate or not. It times out and the whole process resets itself every few minutes. Have you all not had someone attempt to log in normally from the office? Seriously it doesn't take a genius to see there is a serious problem.
I know, I was being sarcastic. Can you give a realistic timeline of when people will be able to log-in? I'm half embarrassed to say at this point but I planned my Saturday night around this........
Why do you keep replying to posts saying queue times are not accurate but not giving any useful information? We all know that after 4 hours the queue times are not accurate. Give us useful information and/or maybe fix it.