Trial of three is actually the easiest and fastest of the 5 trials. With 1 minutes to figure out which to kill from start and another after each kill otherwise the fail mechanism take over. If i remember right there are up to 20 possible emotes on wich many are identical in pratice... Gina trigers can this np.
Nope, it isn't.I have a tank and a healer.. this remark is useless... It is the usual fine line. If you cross a certain border of gear (AC, HP) then it gets easy. Before that it is simply like glue. It is the same all the time.... only this time it does not start at the end, it starts and the very beginning... The first mob is not a big problem as long as Druid is patch healing. The second mob simply smokes us all the time. Lost meanwhile a blue due to rezzes. I give up now... The entry level simply sucks.. and if you think it is easy then it is as easy as Cactiiccii and this has nothing to do with easy and even less with fun. I hope now that I always choose the wrong mob as 2nd target and this makes this mob unnecessary hard. Time for a thread...
The whole design of the trial is you have to react quickly. Reacting quickly and correctly is the only challenge. Hit the keyword for what to do then quickly read the clues. Have someone group invis, then wander to the middle. Look at all 3 mobs. (positions, weapons, sizes), Charge together at the one that fits the first clue. As you're fighting it compare notes on what/where was the one to kill last. After the first dies, group invis. Charge into the room of the one that is not set to be killed last Engage it, kill it. Group invis. Move to the last one. Engage it, kill it.
Whatever that certain border is, it's way before RoS group gear. It's probably around EoK group gear, maybe TBM group gear. You have all the tools you need to succeed, you just need to stop finding reasons to fail and start finding ways to win.
Also the twister trial: https://tbl.eqresource.com/trialoftheeternalcyclone.php#comments Is probably easier than the Three trial for undergeared players if a little more complex, assuming you have a caster DPS or two. I was trying elaborate ways to have split tanks in my six box (which was hard since the boss ignores pets when players are in range), but then I realized I could just park the mage, shaman and bard out of melee range and lay into him while my tank and berserker iced the adds on the bottom.
I think a big part of the problem is allowing the deviant mind of Absor do required group content. More casual group players don't want to deal with GINA, emotes, taking notes and such. There are people that don't raid specifically because they don't enjoy this stuff. Even raiders are often split on Absor raids. Some love them, some hate them.
Interesting that you bring this up, as I had the same reaction to the Trial of the Speaker's Amphitheater. It played out like a single-group raid. As someone who loves raiding but doesn't have the time, I enjoyed it, but I can totally see many casual players being put-off.
Trial of Three experience: Raid geared tank, and 2 gold players that are not raid geared but are RoS/EoK T2 geared. Also, 1 healer merc and 2 dps mercs. Beat the first mob, but the fight took for freakin' ever and both gold players were virtually OOM and all mercs were OOM. And, the raid tank was out of disciplines and endurance etc. This seems to be a similar experience for all encounters to this point from my perspective. Is it by design that non-raid geared gold players should expect to not be able to advance past Stratos? The xpac seems to be a lot of banging your head against a wall unless you're in a full raid equipped group.
If you bought the expansion, you should have access to the beta forums. There you will see who worked on them. https://forums.daybreakgames.com/eq...e-zone-overview-and-quest-information.252213/
Welp, was cutting through the group content pretty quickly until I got to https://tbl.eqresource.com/strangemagic.php The damage the mobs put out is tremendous, and boxing all the emotes while keeping the healing + defensive abilities going is challenging for me. I think I can beat it if I execute really well, but I kind of like the idea of taking a step back to gear up in the content I can beat. Doing hunter in the T2 zones and doing the 2 Doomfire missions I have unlocked and the Mearatas should get my warrior geared up pretty quickly..
I don't think the mission resets so you could invis and re-prep in or DA while in to re-setup, I guess as long as you can kill 1 you can win the mission unless time runs out if you just zerg it like that
It doesn't reset, and you can zone in invis, but the moment you drop invis everything aggroes on you. They seem to have zonewide aggro. You can't rez and re-prep inside, but you can continue from where you wiped.
I really like this expansion - I feel like I'd say different if I wasn't in raid gear coming in. Hopefully, the tuning down will open up this content for more players.