Found a fix for huge issue with cpu/gpu usage

Discussion in 'Player Support' started by Eniner, Oct 1, 2018.

  1. Eniner Augur

    Code:
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  2. Caell Augur

    This is different from the other RoF ini. A few things I noticed right away.

    You have
    PostEffects=0
    This is not recommended you will miss some in game content with this off, primarily in group missions and raids (like: Praetor Vitio event, Plane of War anniversary mission, part of the Heroic J5 merc quest, a Rain of Fear mission or two I believe), but also in zones like Miragul's Nightmare.

    These two are good, and likely the primary contributor to it being playable.
    VertexShaders=TRUE
    20PixelShaders=TRUE

    If you have more than 8 cores the game will never use them. As you are telling it to use between 0 and 7, fine if you only have 8 cores/threads. It's recommended these be all set to -1 so the client will make appropriate use of all available cores. If you didn't have any CPUAffinity lines in your other ini, this could have cause issues as it would have launched all clients on the first core. At least forcing them to go to specific cores is better than not doing so.
    CPUAffinity0=0
    CPUAffinity1=1
    CPUAffinity2=2
    CPUAffinity3=3
    CPUAffinity4=4
    CPUAffinity5=5
    CPUAffinity6=6
    CPUAffinity7=7
    CPUAffinity8=0
    CPUAffinity9=1
    CPUAffinity10=2
    CPUAffinity11=3
    CPUAffinity12=4
    CPUAffinity13=5
    CPUAffinity14=6
  3. Eniner Augur


    For how i play this is perfect i flat out said this ini is not for a average user it disables a lot in game features. When you got the dps i do you dont worry about aura's etc. I recommended people not use my ini because of the features it disables. I have spent many many years fine tuning my ini to my personal specifications. Not for the average person.
  4. Daedly Augur

    Parse's or it's not true.... :)
  5. Eniner Augur

    With 15 wizzies 15 mages 6 druids 6 chanters 4 zerks 4 rogs i assure you i need to not produce a parse to prove my point this is not subject of this post. The subject of this post is to address the issue in the eqclient.ini.
  6. Roxxors Lorekeeper

    You still have not provided a fix. You are just covering up the symptoms. Editing the INI file does not fix anything. So the INI file turns on a feature (a code trail) that wasn't used before and it has the bug. Your so called fix, heh, is to just edit the INI file and turn the feature back off again (and a lot of other stuff that has nothing to do with it), not fixing the problem at all.
    Caell likes this.
  7. Caell Augur

    Well, ok, I'm done, he's got his. This is going nowhere. Out.
  8. Roxxors Lorekeeper

  9. Roxxors Lorekeeper


    Ya, you can only lead the horse to water, but you can't make it drink.. Sad...
  10. Eniner Augur

    I posted this thread to make the problem aware to the staff and players. I have stated many times in my posts i do not have the time nor energy to devote to this to find the exact problem. Maybe instead of grilling players who find these issues you perhaps go in the ini make changes to find the issue yourself? It is not my job to find the problem. As far as im concerned i went above and beyond even finding the problem. To just be grilled by players who think they are experts on the situation. If not gonna look for a solution dont bother. This thread is to point the problem out not for the person who finds the problems to find the fix. Be glad i did what i did i could of just found the problem and replaced my ini went about my day. Instead i took the time to let the staff know to have every everquest expert in the world try to tell me its my machine.... lmao
  11. Eniner Augur

    Either way posting here is a dead cause with all the "experts" I am in contact with some of the staff who has acknowledged the problem and is trying to find what settings are causing it. So no need to be bent out of shape over something you obviously dont understand. They acknowledged the problem and its being worked on. Good day all!
  12. ZoomBox Lorekeeper

    After taking a browse through my own 7 different directories of EQ instances all of the eqclient.ini files had CPUAffinities set via ini file ranging from 0 to 9 (I have had 10 instances running at once in the past). These lines were scattered haphazardly throughout the file and in no particular order.
    The settings were:
    CPUAffinity0=0
    CPUAffinity1=1
    CPUAffinity2=2
    CPUAffinity3=3
    CPUAffinity4=0
    CPUAffinity5=1
    CPUAffinity6=2
    CPUAffinity7=3
    CPUAffinity8=0
    CPUAffinity9=1

    After removal of the scattered lines of trash and reloading EQ, EQ started up fine, without issues, but the high CPU usage was still prevalent even running only 4 instances. Review of the ini files after the session they had somehow generated a couple of new lines of CPUAffinity assignments.
    I don't think that the CPUAffinity assignments are the issue. It would be nice if they were organized, but this bit of trash in the file doesn't seem to matter.
  13. Wulfhere Augur

    This info may help ya narrow it down. I noticed severe texture loading lag this past month or two, even on the character select screen. After some testing I find these settings very important now for good performance. UseD3DTextureCompression being required.
    Code:
    [Defaults]
    UseD3DTextureCompression=TRUE
    MipMapping=TRUE
    StreamItemTextures=1
    
  14. Jumbur Improved Familiar

    Mipmapping should require less than 33% extra texture memory, and is done completely in GPU hardware, so I doubt that is the bottleneck, when talking about CPU-usage.

    Streaming textures otoh, can tax the hard-drive in short bursts, which can affect framerate.
  15. Geko Elder

    Hey
    How are you Eniner,

    I wanted to respond to you, since you and I were the individuals who were mainly having this issue. I have found a solution to it that does not involve the eqclient.ini. While I believe the eqclient.ini is playing a part in this tech issue. I believe the patcher is the larger culprit. After I started using the eqgame.exe with the target set to "patchme" - I no longer had issues. I believe above in the chain I linked the solution, as well as screenshot proof of 14 accounts logged in with 47 steady frames per second on each account.

    Have you tried this solution?
  16. Eniner Augur

    I have not as all that does it stop the client from patching. While it may be a temp fix it still dont explain what is causing it. Same as me replacing my ini was a temp fix until they actual problem can be found. Having replaced the ini myself and many others have found a huge improvement from the current version which points directly to a in game setting from the ini. If not then exchanging the ini would change nothing and would still be looking for what is causing the massive cpu usage from that patch. I dont wish to even toy with other things as i firmly believe dont fix whats not broken and atm im at 100% again with how it should be running for me.