Test Update 06/12/2018 - Patch Notes and Discussion

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Jun 12, 2018.

  1. EQ Dev Developer

    June 12, 2018
    _____________________


    *** Highlights ***

    - Charm items with right click effects can now be activated from your inventory.


    *** Items ***

    - Charm items with click effects will now cast from bags and inventory. This includes the normal version of the (Jeweled) Skull of Null.
    - - The convert button will remain on the (Jeweled) Skull of Null for the people that may not have fixed their broken version of the Skull of Null.
    - Updated the name of the items and recipes for the consolidated Fereth armors.
    - Altered the visual appearance of Ancient Gaffi of Trorsmang and Veltar's Staff of Tranquility.
    - Updated the name of the items and recipes for the consolidated Fereth armors.
    - The Mirror Fragment of Anashti Sul will only transport you if you are in a Broken Mirror zone.
    - Suits of Hero's Forge armor now use the item reward set system, which will allow for inspecting the suit's individual pieces without unpacking the suit.
    - Bottle of Shared Adventure effects can now land on you even if you have an existing Bottle of Adventure active. These effects do not stack with each other -- only the most powerful one will affect your experience.


    *** Tradeskills ***

    - Replaced Platinum Geode Necklace in the Jewelcraft Tradeskill Tests with Jaded Velium Ring.
    - Fixed the Tradeskill Test quests so the required turn-ins match the required recipes.


    *** Quests And Events ***

    - Drusella's Vault - Added a popup message when Drusella heads to a raid member's location.
    - The Sathir Line - Added a popup message when Drusella chases a raid member. Added a popup message when Venril levels his gaze at a raid member.
    - The Plane of Fear: Revisited and The Plane of Hate: Revisited again allow mercenaries.
    - Rage - Characters with the Hero's Challenge will once again be offered a chance to get into the instance.
    - Drusella's Vault - The club, sword, skull, and golem NPCs now use Kill on Sight faction.
    - Drusella's Vault - Drusella's aura will no longer damage NPCs.
    - Plane of War - Adjusted the appearance of the colossi that offer transportation to Narikor.
    - Bastion of Thunder - After the defeat of Emmerik Skyfury, Askr the Lost will now send you to Karana's chamber rather than opening the Chaotic Vortex to do so.
    - Fell Foliage (Mission) - The Atrocious Succulent will no longer spawn burgeoning succulents
    - Measure of the Dead - The energy collection elements will now reset if you have already completed the earring combine.
    - Journey Into Terror - **Read Carefully** Journey Into Terror will accept Crestra's Empowered Elegant Earring for the final turn in, BUT they will only return Crestra's Elegant Earring. I.E. you will not get the raid version back. You will not get a Flawless Conflagrant Diamond.
    - Anashti Sul, Enslaver of Souls (Group) - Fixed a bug that caused the Enraged Guardian of Sul to be much harder than intended.
    - Plane of Health - In Defense of Health - Corrected issues with the difficulty of some NPCs being too high. Fixed a spawn that could spawn a raid NPC in the Heroic Adventure.
    - Plane of Health raids - Set many non-boss NPCs to the correct difficulty.
    - Crypt of Sul Heroic Adventures - Fixed a spawn with a bad encounter that could lead to an NPC 7 levels higher than the highest player in the adventure.
    - End of Empire (Raid) - The bonus chest that drops ornamentation will no longer move after it is opened.
    - Kragsmash - The speed of body and strength of body adds will now assist Kragsmash more reliably. The adds will despawn if the boss has been slain.
    - Fixed an issue that would prevent you from obtaining some cultural tasks if you had other random, unrelated tasks (such as Will It Live?).


    *** Spells ***

    - Corrected a typo in the message you see when attempting to teleport to an anchor that doesn't exist.
    - Spells with multiple damage values will now correctly report the total damage done.
    - Form of Darkness now fades on zoning.
    - Druid and Shaman - The Regeneration line of spells will now increase in power as you gain levels up to level 80.
    - Enchanter - Lowered the damage, efficiency, and mana return of the Mind Shatter line of Damage over Time spells. The line has been added to a shared timer and has a recast delay.
    - Enchanter - Lowered the damage and efficiency of the Suffocating Sphere line of Damage over Time spells.
    - Enchanter - Lowered the damage and efficiency of the Baffling Constriction line of Damage over Time spells.
    - Shadowknight - Moved Mental Corruption from Utility Detrimental->Combat Innates to Utility Beneficial->Combat Innates since it provides a buff.


    *** AA ***

    - Beastlord - Fixed a bug that prevented Frenzied Swipe from being purchasable.
    - Berserker - Fixed a bug with rank 5 of Screaming Axes that caused Screaming Fury II to grant less haste than was intended.
    - Shadowknight - Fixed errors in the descriptions for ranks 25-26, 40-41, and 45 of Leech Touch.


    *** NPCs ***

    - Charmed NPCs and pets who do not want to equip items will now return those items to you.
    - NPCs will be more responsive when returning items they do not want.
    - Seer Mal Nae`Shi's dialogues can now be clicked instead of having to type the correct response.


    *** Progression Servers ***

    - Changed the requirements to create alchemy distillate potions on progression servers to be relative to equivalent player spell power and player levels.
    - Echo of Sebilis will despawn if it spawns before Gates of Discord is open.
    - Temple of Veeshan (Agent of Change) - Restored Lord Yvemm to the Temple of Veeshan where he is meant to reside.
    - All Bottle of X items on the marketplace now use the reward system to grant the appropriate item.
    - Bottle of Spirits will be available on progression servers when Luclin opens.
    - There is a new Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack. These offer versions of the potions whose effectiveness does not exceed the effectiveness of equivalent player spells. Once Veil of Alaris opens, they will offer the original more powerful potions.
    - - Existing Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack items will not be removed from players.


    *** Miscellaneous ***

    - Corrected an issue that would cause beneficial damage over time spells (such as the Necromancer Lich line) to display damage messages to other players.
    - Fixed an issue that would cause pets to lose all of their buffs when zoning if they had a large number of effects on them.
    - Fixed several geometry bugs reported in The Breeding Grounds.
    - Fixed the various Tier 6 heroic stat tribute benefits to grant the correct amount of the stat.
    - Estimated dates and times of scheduled monthly updates are now visible on the in-game calendar.
    - Fixed issues with the classic Iksar 2-handed and range attack animations.
    - Fixed the spelling of some momentos.


    *** UI ***

    - Corrected an issue where AA hotbuttons were not properly saving their labels.
    - Fixed a typo when trying to grant alternate advancement abilities over the advancement point limit.
    - Improved the resolution for spell icons when used for hot-buttons.
    - Fixed an issue when using the Bazaar where various DoN spells would try to sell for crystals instead of platinum.
    - Left-clicking a hotbutton linked to an item will autoinventory the item if it is the same item, or if the hotbutton is red.
    - Old hotbuttons linked to items will now look up their name.
    - Corrected an issue where hotbuttons pointing to an item with 0 charges would stop working.
    - Corrected an issue where characters with similar names would not appear in the loot list on the Advanced Loot Window.
    - The guild window will correctly store your selection when other members zone or camp.
    - When creating a character or race changing, expansion restricted cities and race-class combinations will now display as unavailable.
    - Fixed an issue where /grouproles would not save or load correctly.

    - Changed -
    EQUI.xml
    EQUI_Animations.xml
    EQUI_CastSpellWnd.xml
    EQUI_CharacterCreate.xml
    EQUI_CursorAttachment.xml
    EQUI_GuildManagementWnd.xml
    EQUI_HotButtonWnd.xml
    EQUI_PetInfoWindow.xml
    EQUI_RaceChangeWnd.xml
    EQUI_SpellIcons.xml


    - The EverQuest Team
  2. gotwar Gotcharms

    The 10 remaining Enchanter mains in the game thank you for being relegated back to buffbots. I for one will thoroughly enjoy having my DPS reduced to pre-EOK levels.
  3. Toruch Fleshrot Augur

    Need any cheese with that whine?
  4. Boze TLP complaint factory

    I never thought I'd see the day.
    Dzarn likes this.
  5. Cleaver Augur


    Not for nerfs Would rather they buff the classes that are lagging behind badly.
  6. Tyreel Augur

    What is DEVs vision for Enchanters? The severity of the nerfs to our dots clearly means it is not dps and the dramatic lack of Crowd Control needed on raids leaves me at a loss?

    I know this comes off like crying but after the first enchanter in a raid our value has now dropped to 'not that important' when total adps and personal dps are counted. God help us if you decide to go Crowd Control heavy on raids next expansion there will just not be that many raiding chanters left...
  7. Ofearl Slayer of all things Stupid

    Still nothing on old man mackinzie missions/raids....
    Allayna likes this.
  8. Forcallen Augur

    @ Aristo please please learn from all the dot revamps you have done and do not give us necros a spam castable dot over 15k in base power. Unless its a swift dot or a doom dot.

    I don't want a 30k spam castable dot to then have you nerf it a month later by doubling its mana, halfing its damage and adding a 10s recast on a spell that never had one. Like you have done to druids, shaman and enchanters already. Listen to the feedback you have been provided for the past 2 years and keep our dots in the 5-15k range.
    Xeladom, Felicite, Sindaiann and 5 others like this.
  9. segap Augur


    The dot revamp has pretty much been rescinded, except now those that got it can't use multiple dots from the same line. Is that the change you want as a necro?
    Gyurika Godofwar likes this.
  10. segap Augur

    It's a good question. It appeared the vision had shifted to yet another dps class as 1) cc has been made irrelevant in both the group and raid game 2) The unique role of robe tank has been nerfed several times over. With the current nerf, there appears no vision for what the class should be.
    xcitng and Gyurika Godofwar like this.
  11. menown Augur

    What I want is for my DoTs to stop bouncing off raid targets because of the debuff limit.
  12. Forcallen Augur

    Dot revamps for all is still happening, its just a matter of when. What I don't want is a repeat of what hes done for druids, shaman, enchanters or anyone else so far (even if they have held onto the new base power for awhile anyway) which is ignore common sense with how dots work and give people massive base power increases and then months later make their dots terrible. Either efficiency wise, with new terrible recast timers or with other restrictions that might not have been there prior.

    Tune the base properly which is under 15k for anyone that can spam cast a dot, and under 8k in most cases because all the classes done so far are not pure dot dps classes anyway.

    I am fine with no longer using older versions of lines as long as its handled intelligently. But that still leaves us with 12+ dot lines current end game which in reality if left with doesn't help the debuff cap problem all that much. So ours probably goes even a step further consolidation wise but we shall see. But a few people have laid out how he should be handling this for necromancers already that keep things balanced. Our burst goes up some at the cost of some sustained so that in general it all evens out in total, but the total dots used and casts per mob goes down. We don't want to burst for 2 million dps for a month and then be severely changed a month or two later because he couldn't just listen to reason to begin with and repeated the mistakes we have seen play out with every dot revamped class so far.
  13. AnzoRagespirit Augur

    Shared Merciless Ferocity is still not massable...I shall post this on update notes, test and live untill it is :)
  14. Bigstomp Augur

    There are still 2 raid's chanters tradition skills are useful.
    Although we have bards...
  15. Zunar Augur

    Beastlord AA Frenzied Swipes still doesn't actually work the way it says in the AA description window.
    It clearly says reduces the reuse time of your round kick skill by 3 seconds for 30 seconds.
    It only gets lowered by 1 second however...
  16. Allayna Augur


    Beastlords and Rangers next on the chopping block?
  17. Maedhros High King

    That is way too much of a nerf to the chanters. 15% scale back on the dmg on the dots would have been plenty. We need to stop nerfing entire classes because of the exceptional results of a few players.
  18. Cleaver Augur



    The problem isn't the vision. The problem is the content creators. You have the left hand doing all class balance and the right hand creating content and they don't get together and make sure it all comes together.

    People may not think it but creating content and raids so every class has a role and is useful is not easy.
    Gyurika Godofwar likes this.
  19. Cailen Augur

    this nerf is ridiculous, and a necro calling out an enc for whining, lets talk necro aura dmg then?????
    Maxxbuff1 likes this.
  20. Maxxbuff1 Elder

    Well, is was fun over the last 18 years. Thank you DB for making the decision even easier. Silent Redemption will be getting a new leader for sure with this patch. Have fun fighting future nerfs, fellow enchanters. And welcome to pre-VoA play again.