Live Update Bugs 02/21/18

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Feb 21, 2018.

  1. drEvil Lorekeeper

    Spelling error in bsersker aa "Uncontained Frenzy" ranks 7+. Should read "chance for this strike to hit twice" instead its "chance for this strike to his twice"
  2. drEvil Lorekeeper

    PoTorment Saryrn event
    Sorrowsong will path into the stairs and stay there derping out when he gets activated, the path grid needs to be changed to avoid stairs
  3. drEvil Lorekeeper

    Summoners Ring, Kodtaz:
    Over the span of a few days I can easily get over 50 golems infinitely respawning. (great for PLing toons)
    -Event does not reset properly
    --multiple events running at the same time
    -mobs often spawn under-ground complicating the event or making it unable to be completed
    -the leash component should also probably send them to bind point (which it does not)
  4. Uuvin Augur

    too many pages to scan through. here is a bug I just encountered. I have symbol and skin on. I am about to join a group with a merc out. I know there is a problem with merc assurance overwriting skin/symbol combo, so I block assurance. The merc casts assurance anyways and I lose my symbol and my skin and don't get assurance. I now have no buff at all. Beautiful, no? Cant win.
  5. Ghubuk Augur



    Is it possible that others in the group don't have assurance blocked and the merc cast group assurance? Also, are you using rank 1 skin? If so, possibly the rk2 assurance that the merc cast is overwriting it?
  6. Metanis Bad Company

    Grouproles command doesn't properly assign the roles saved in a set after a character has logged.

    After assigning the roles in the group I save using the command "/grouproles roleset save myroles".

    At any time during that session I can re-apply successfully by typing "/grouproles roleset load myroles".

    However, if I camp that character and then later try to reapply the roles by using the load command I will get the text "Group role set myroles loaded." however the roles do not get applied.
  7. Metanis Bad Company

    Glyph of Arcane Secrets II still only applies to level 105 and lower spells.
    Dewhead and Warpeace like this.
  8. Metanis Bad Company

    Cleric HP self-buff Armor of the Merciful is being overwritten by Shaman Talisman Wulthan of the same level and rank. Other caster classes do not have their HP self-buffs of the same rank overwritten. Why does a cleric want to give up AC and mana regen for STR and DEX?
  9. Grabatz Lorekeeper

    Fanra, segap, mehtsenob and Drewie are right, the issue is very well documented in the Daybreak Community Issue Tracker (EQ-159) and on this forum.
  10. Goodn Augur

    Conflagrant materials do not show up in a /bazaar window search when type is set to combinable.
  11. Soju Elder

    Adding to the new map bugs. Previously if you used Find and got the message "Mysterious forces prevent you from finding your destination easily" the map would open with an X on the location. It no longer does this. It will place the X if Find succeeds but if it does not you no longer get the X on the map like before.

    Can reproduce by going to Abysmal Sea and using Find to find Banker Tydin (or any other merchant that gets you the "Mysterious forces" message) from the zone in point.

    This was on a live server, AB to be precise if that matters for some reason.
  12. Ellron00 Journeyman

    Assurance rk1 will override skin/symbol rk3
  13. doah Augur

    Start an instance, log one toon out log another toon in on the same account and dzadd this toon causes a x2 lockout.
  14. SirLord Journeyman

    blockbuff gets wiped every time you zone on Agnarr. Not sure if this has been reported, but I didnt see it on the last few pages.
  15. Raccoo Augur

    02/25/18 01:40:50 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:40:54 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:40:59 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:41:05 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:41:10 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:41:24 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:41:30 AM You are hit by a Poison Blast for 124291 damage.
    02/25/18 01:41:35 AM You are hit by a Poison Blast for 119593 damage.
    02/25/18 01:41:40 AM You are hit by a Poison Blast for 119593 damage.
    02/25/18 01:41:49 AM You are hit by a Poison Blast for 134947 damage.
    02/25/18 01:41:55 AM You are hit by a Poison Blast for 112456 damage.
    02/25/18 01:42:00 AM You are hit by a Poison Blast for 119593 damage.
    02/25/18 01:42:19 AM You are hit by a Poison Blast for 118371 damage.
    02/25/18 01:42:25 AM You are hit by a Poison Blast for 118371 damage.
    02/25/18 01:42:30 AM You are hit by a Poison Blast for 118371 damage.
    02/25/18 01:42:35 AM You are hit by a Poison Blast for 118371 damage.
    02/25/18 01:42:39 AM You are hit by a Poison Blast for 461947 damage.
    02/25/18 02:04:36 AM You are hit by a Poison Blast for 247527 damage.
    02/25/18 02:04:41 AM You are hit by a Poison Blast for 185645 damage.
    02/25/18 02:04:57 AM You are hit by a Poison Blast for 124360 damage.
    02/25/18 02:05:01 AM You are hit by a Poison Blast for 124360 damage.
    02/25/18 02:05:06 AM You are hit by a Poison Blast for 124360 damage.
    02/25/18 02:05:11 AM You are hit by a Poison Blast for 129672 damage.
    02/25/18 02:05:17 AM You are hit by a Poison Blast for 193851 damage.
    02/25/18 02:05:36 AM You are hit by a Poison Blast for 165090 damage.
    02/25/18 02:05:41 AM You are hit by a Poison Blast for 242948 damage.

    Anashti Sul, Enslaver of Souls - need to check the scaling on this one. It's hitting for this damage with the full group huddled together.
  16. Drakang Augur

    EOK Tier 3 Atrebe Sathir raid bugged. Event resets before the first wave of mobs even gets to the raid. All mobs aggroed the instant they port down. Tried no damage till 7 on target, tried all the raid getting on agro, tried DPSing a mob. We would have tried killing one but it reset before it died.

    Dropped the instance and tried again. Same result. This is happening to all guilds on the rathe. Not sure about other servers.

    Message tossed is "The Cinderscale grows bored. With no opponents, it leaves." Cinderscale is not up for us to agro until we get to the second wave of mobs and kill a hauler.
  17. Thoron New Member

    Beastlord pets in ROS VP are not holding aggro. Patch notes said this was fixed, but it is not.
  18. Metanis Bad Company

    Cleric spell haste buffs which are a part of our symbol and assurance HP buffs do not stack. Benediction of Sanctity Rank 3 should overwrite Rank 2 which should overwrite Rank 1 but they do not overwrite and it contributes to buff locking. The associated HP buffs DO overwrite weaker versions so why shouldn't the spell haste?

    In fact it's been this way since the introduction of those spells and if I want to be more of an @$$ than I normally am I can go to the lobby and load up every variation on those spells, mgb them, and buff lock the entire congregation of afk players. It's a great way to start meaningful conversations.
  19. Warbreaker New Member

    I would also like to say that I am having this problem especially with spell casting and auto attack. When I hit auto attack the music is very loud. If I turn attack off then immediately turn attack back on it usually goes back down to a normal level... Prior to this patch I would get it every once and a while (no rhyme nor reason why it did it) but now it is every time. And it does this on multiple computers.
  20. Goodn Augur

    This is a design choice, not a bug. You could very easily imagine a scenario where a cleric had rank 3 of a lower tier of spell haste, but only rank 1 of a higher. Assuming the cleric has a mixture of high and low spells (which happens quite frequently in raiding or high volume casting situations), the cleric would want both buffs to land because the lower rank 3 spell might make the lower version cast faster than just the higher rank 1 version.

    In fact, I would suspect that if this was changed without much input or debate, there would be a number of folks who would angrily post about the change...and kinda be in the right since there would be functionality lost.

    What you really want is within each spell group...overwriting to happen. But I don't think they can given the limitations of the rules on how spells are overwritten.

    As far as purposely hindering other players, yeah, it's been done (at least on Xegony). It's pretty easy to hinder players if you want in EQ.