adv loot window

Discussion in 'The Veterans' Lounge' started by Rafather, Dec 24, 2017.

  1. Rafather Augur

    Been looking over at eqinterface and haven't been able to find a mod for this window. Does anyone have a mod that shrinks this window?
  2. Ofearl Slayer of all things Stupid

    I open it then drag the corner to desired size then minimize it. Not close it, this way it dosent open up all the time. That got annoying when killing alot of mobs.
  3. GoneFission Augur

    The annoyance of having a pop up on each kill is why I disabled advanced looting on each of my characters. Since I mostly 3 box, it's not an issue for me. I should probably learn how to use it in case I ever get into a pick-up group again.
  4. Ishtass Augur

    <?xml version="1.0" encoding="us-ascii"?>
    <XML ID="EQInterfaceDefinitionLanguage">
    <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

    <!-- Personal Loot -->
    <Label item="ADLW_PLLLbl">
    <ScreenID>ADLW_PLLLbl</ScreenID>
    <Location>
    <X>0</X>
    <Y>0</Y>
    </Location>
    <Size>
    <CX>0</CX>
    <CY>0</CY>
    </Size>
    <Text>Personal Loot</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    </Label>
    <Button item="ADLW_PLL_LootAllBtn">
    <ScreenID>ADLW_PLL_LootAllBtn</ScreenID>
    <AutoStretch>true</AutoStretch>
    <TopAnchorOffset>0</TopAnchorOffset>
    <BottomAnchorOffset>16</BottomAnchorOffset>
    <LeftAnchorOffset>38</LeftAnchorOffset>
    <RightAnchorOffset>54</RightAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>true</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>true</RightAnchorToLeft>
    <TooltipReference>Loot all items in the Personal Loot list.</TooltipReference>
    <Text>L</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_SmallNormal</Template>
    </Button>
    <Listbox item="ADLW_PLLList">
    <ScreenID>ADLW_PLLList</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <TextColor>
    <R>0</R>
    <G>148</G>
    <B>255</B>
    </TextColor>
    <AutoStretch>true</AutoStretch>
    <TopAnchorOffset>-20</TopAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>false</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>false</RightAnchorToLeft>
    <Style_VScroll>true</Style_VScroll>
    <Style_Border>true</Style_Border>
    <Columns>
    <Width>35</Width>
    <Sortable>true</Sortable>
    </Columns>
    </Listbox>
    <Button item="ADLW_PLLSetBtn">
    <ScreenID>ADLW_PLLSetBtn</ScreenID>
    <AutoStretch>true</AutoStretch>
    <TopAnchorOffset>0</TopAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>true</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>true</RightAnchorToLeft>
    <TooltipReference>This sets all of the items in the Personal List to the selected option.</TooltipReference>
    <Text>Set all to:</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_SmallNormal</Template>
    </Button>
    <Combobox item="ADLW_PLLSetCmbo">
    <ScreenID>ADLW_PLLSetCmbo</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <AutoStretch>true</AutoStretch>
    <TopAnchorOffset>0</TopAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>true</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>true</RightAnchorToLeft>
    <ListHeight>80</ListHeight>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Button>BDT_Combo</Button>
    <Style_Border>true</Style_Border>
    <Choices>Loot All</Choices>
    <Choices>Leave All</Choices>
    <Choices>Always Need</Choices>
    <Choices>Always Greed</Choices>
    <Choices>Never</Choices>
    </Combobox>
    <Screen item="ADLW_PLLWnd">
    <ScreenID>ADLW_PLLWnd</ScreenID>
    <Location>
    <X>0</X>
    <Y>0</Y>
    </Location>
    <Size>
    <CX>50</CX>
    <CY>50</CY>
    </Size>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <MinVSize>36</MinVSize>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
    <Style_Transparent>true</Style_Transparent>
    <Style_Border>true</Style_Border>
    <Style_Titlebar>false</Style_Titlebar>
    <Pieces>ADLW_PLLLbl</Pieces>
    <Pieces>ADLW_PLLList</Pieces>
    <Pieces>ADLW_PLLSetBtn</Pieces>
    <Pieces>ADLW_PLL_LootAllBtn</Pieces>
    <Pieces>ADLW_PLLSetCmbo</Pieces>
    </Screen>

    <!-- Construct Loot -->
    <Label item="ADLW_CLLLbl">
    <ScreenID>ADLW_CLLLbl</ScreenID>
    <Location>
    <X>5</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>0</CX>
    <CY>50</CY>
    </Size>
    <Text></Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    </Label>
    <Listbox item="ADLW_CLLList">
    <ScreenID>ADLW_CLLList</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <TextColor>
    <R>0</R>
    <G>148</G>
    <B>255</B>
    </TextColor>
    <AutoStretch>true</AutoStretch>
    <TopAnchorOffset>-20</TopAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>false</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>false</RightAnchorToLeft>
    <Style_VScroll>true</Style_VScroll>
    <Style_Border>true</Style_Border>
    <Columns>
    <Width>35</Width>
    <Heading>Item</Heading>
    <Sortable>true</Sortable>
    </Columns>
    <Columns>
    <Width>10</Width>
    </Columns>
    <TooltipReference>Set loot decisions here for each item.</TooltipReference>
    </Listbox>
    <Button item="ADLW_CLLSetBtn">
    <ScreenID>ADLW_CLLSetBtn</ScreenID>
    <AutoStretch>true</AutoStretch>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <TopAnchorOffset>0</TopAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>true</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>true</RightAnchorToLeft>
    <TooltipReference>This sets all of the items in the Shared List to the selected option.</TooltipReference>
    <Text>Set all to:</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_SmallNormal</Template>
    </Button>
    <Combobox item="ADLW_CLLSetCmbo">
    <ScreenID>ADLW_CLLSetCmbo</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <AutoStretch>true</AutoStretch>
    <TopAnchorOffset>0</TopAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>true</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>true</RightAnchorToLeft>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <ListHeight>150</ListHeight>
    <Button>BDT_Combo</Button>
    <Style_Border>true</Style_Border>
    <Choices>Need</Choices>
    <Choices>Greed</Choices>
    <Choices>No</Choices>
    <Choices>Always Need</Choices>
    <Choices>Always Greed</Choices>
    <Choices>Never</Choices>
    </Combobox>
    <Screen item="ADLW_CLLWnd">
    <ScreenID>ADLW_CLLWnd</ScreenID>
    <Location>
    <X>0</X>
    <Y>0</Y>
    </Location>
    <Size>
    <CX>50</CX>
    <CY>50</CY>
    </Size>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
    <Style_Transparent>true</Style_Transparent>
    <Style_Border>true</Style_Border>
    <Style_Titlebar>false</Style_Titlebar>
    <Pieces>ADLW_CLLLbl</Pieces>
    <Pieces>ADLW_CLLList</Pieces>
    <Pieces>ADLW_CLLSetBtn</Pieces>
    <Pieces>ADLW_CLLSetCmbo</Pieces>
    </Screen>

    <!-- General -->
    <Button item="ADLW_ApplyFiltersCheck">
    <ScreenID>ADLW_ApplyFiltersCheck</ScreenID>
    <Location>
    <X>0</X>
    <Y>0</Y>
    </Location>
    <Size>
    <CX>50</CX>
    <CY>16</CY>
    </Size>
    <Style_Checkbox>true</Style_Checkbox>
    <Text>A</Text>
    <TooltipReference>When checked this will automatically opt in or out for each item. When not checked you will need to manually opt in or out on each item.</TooltipReference>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_CheckboxWithText</Template>
    <DecalSize>
    <CX>16</CX>
    <CY>16</CY>
    </DecalSize>
    <TextAlignCenter>false</TextAlignCenter>
    <TextOffsetX>20</TextOffsetX>
    </Button>
    <Button item="ADLW_GroupedByNpcCheckbox">
    <ScreenID>ADLW_GroupedByNpcCheckbox</ScreenID>
    <Location>
    <X>0</X>
    <Y>17</Y>
    </Location>
    <Size>
    <CX>50</CX>
    <CY>16</CY>
    </Size>
    <Style_Checkbox>true</Style_Checkbox>
    <Text>G</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <TooltipReference>Toggles whether items are sorted by the owning NPC.</TooltipReference>
    <Template>BDT_CheckboxWithText</Template>
    <DecalSize>
    <CX>16</CX>
    <CY>16</CY>
    </DecalSize>
    <TextAlignCenter>false</TextAlignCenter>
    <TextOffsetX>20</TextOffsetX>
    </Button>
    <Button item="ADLW_EditFiltersBtn">
    <ScreenID>ADLW_EditFiltersBtn</ScreenID>
    <Location>
    <X>0</X>
    <Y>34</Y>
    </Location>
    <Size>
    <CX>24</CX>
    <CY>16</CY>
    </Size>
    <TooltipReference>Click this button to open the Advanced Loot Filters window.</TooltipReference>
    <Text>EF</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_SmallNormal</Template>
    </Button>
    <Button item="ADLW_LootSettingsBtn">
    <ScreenID>ADLW_LootSettingsBtn</ScreenID>
    <Location>
    <X>25</X>
    <Y>34</Y>
    </Location>
    <Size>
    <CX>16</CX>
    <CY>16</CY>
    </Size>
    <TooltipReference>Click this button to open the Advanced Loot Settings window.</TooltipReference>
    <Text>L</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_SmallNormal</Template>
    </Button>
    <Label item="ADLW_CalculatedMasterLooterLabel">
    <ScreenID>ADLW_CalculatedMasterLooterLabel</ScreenID>
    <Location>
    <X>120</X>
    <Y>7</Y>
    </Location>
    <Size>
    <CX>0</CX>
    <CY>0</CY>
    </Size>
    <Text>Master Looter:</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    </Label>
    <Label item="ADLW_CalculatedMasterLooter">
    <ScreenID>ADLW_CalculatedMasterLooter</ScreenID>
    <Location>
    <X>0</X>
    <Y>0</Y>
    </Location>
    <Size>
    <CX>0</CX>
    <CY>0</CY>
    </Size>
    <Text>Me</Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    </Label>

    <Screen item="ADLW_FiltersWnd">
    <ScreenID>ADLW_FiltersWnd</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <RelativePosition>true</RelativePosition>
    <AutoStretch>true</AutoStretch>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <TopAnchorOffset>54</TopAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <BottomAnchorOffset>0</BottomAnchorOffset>
    <TopAnchorToTop>false</TopAnchorToTop>
    <BottomAnchorToTop>false</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>false</RightAnchorToLeft>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <Style_Border>true</Style_Border>
    <Style_HScroll>false</Style_HScroll>
    <Style_VScroll>false</Style_VScroll>
    <Style_Transparent>true</Style_Transparent>
    <Style_Border>true</Style_Border>
    <Style_Titlebar>false</Style_Titlebar>
    <Pieces>ADLW_ApplyFiltersCheck</Pieces>
    <Pieces>ADLW_GroupedByNpcCheckbox</Pieces>
    <Pieces>ADLW_EditFiltersBtn</Pieces>
    <Pieces>ADLW_LootSettingsBtn</Pieces>
    <Pieces>ADLW_CalculatedMasterLooterLabel</Pieces>
    <Pieces>ADLW_CalculatedMasterLooter</Pieces>
    </Screen>

    <VerticalLayoutBox item="ADLW_ScreenLayout">
    <ScreenID>ADLW_ScreenLayout</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <AutoStretch>true</AutoStretch>
    <LeftAnchorOffset>0</LeftAnchorOffset>
    <TopAnchorOffset>0</TopAnchorOffset>
    <RightAnchorOffset>0</RightAnchorOffset>
    <BottomAnchorOffset>55</BottomAnchorOffset>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>false</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>false</RightAnchorToLeft>
    <ResizeLast>true</ResizeLast>
    <Spacing>3</Spacing>
    <Style_VScroll>false</Style_VScroll>
    <Style_Transparent>true</Style_Transparent>
    <Pieces>Screen:ADLW_PLLWnd</Pieces>
    <Pieces>Screen:ADLW_CLLWnd</Pieces>
    </VerticalLayoutBox>

    <Button item="ADLW_TextLinkTemplate">
    <ScreenID>ADLW_TextLinkTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <AutoStretch>true</AutoStretch>
    <TopAnchorToTop>true</TopAnchorToTop>
    <BottomAnchorToTop>false</BottomAnchorToTop>
    <LeftAnchorToLeft>true</LeftAnchorToLeft>
    <RightAnchorToLeft>false</RightAnchorToLeft>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <TextAlignCenter>false</TextAlignCenter>
    </Button>

    <Button item="ADLW_CheckBoxTemplate">
    <ScreenID>ADLW_CheckBoxTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
    <X>0</X>
    <Y>10</Y>
    </Location>
    <Size>
    <CX>16</CX>
    <CY>16</CY>
    </Size>
    <Style_Checkbox>true</Style_Checkbox>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <Template>BDT_Checkbox</Template>
    </Button>

    <Button item="ADLW_ItemBtnTemplate">
    <ScreenID>ADLW_ItemBtnTemplate</ScreenID>
    <Size>
    <CX>35</CX>
    <CY>35</CY>
    </Size>
    <Text></Text>
    <TextColor>
    <R>255</R>
    <G>255</G>
    <B>255</B>
    </TextColor>
    <DecalOffset>
    <X>0</X>
    <Y>0</Y>
    </DecalOffset>
    <DecalSize>
    <CX>35</CX>
    <CY>35</CY>
    </DecalSize>
    <Template>BDT_LootWndIcon</Template>
    </Button>

    <Button item="ADLW_StatusTemplate">
    <ScreenID>ADLW_StatusTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
    <X>0</X>
    <Y>0</Y>
    </Location>
    <Size>
    <CX>35</CX>
    <CY>35</CY>
    </Size>
    <DecalOffset>
    <X>0</X>
    <Y>0</Y>
    </DecalOffset>
    <DecalSize>
    <CX>35</CX>
    <CY>35</CY>
    </DecalSize>
    <Tooltip>Status</Tooltip>
    </Button>

    <Button item="ADLW_FreeGrabBtnTemplate">
    <ScreenID>ADLW_FreeGrabBtnTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
    <X>5</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>25</CX>
    <CY>25</CY>
    </Size>
    <ButtonDrawTemplate>
    <Normal>A_GrabNormal</Normal>
    <Pressed>A_GrabPressed</Pressed>
    <Flyby>A_GrabFlyby</Flyby>
    <PressedFlyby>A_GrabPressed</PressedFlyby>
    </ButtonDrawTemplate>
    <Tooltip>Grab 1 item from the corpse, moving it from your shared list to your personal list.</Tooltip>
    </Button>

    <Button item="ADLW_LootBtnTemplate">
    <ScreenID>ADLW_LootBtnTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
    <X>5</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>25</CX>
    <CY>25</CY>
    </Size>
    <ButtonDrawTemplate>
    <Normal>A_CheckNormal</Normal>
    <Pressed>A_CheckPressed</Pressed>
    <Flyby>A_CheckFlyby</Flyby>
    <PressedFlyby>A_CheckPressed</PressedFlyby>
    </ButtonDrawTemplate>
    <Tooltip>Loot item(s) on corpse(s)</Tooltip>
    </Button>

    <Button item="ADLW_LeaveBtnTemplate">
    <ScreenID>ADLW_LeaveBtnTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
    <X>8</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>25</CX>
    <CY>25</CY>
    </Size>
    <ButtonDrawTemplate>
    <Normal>A_CancelNormal</Normal>
    <Pressed>A_CancelPressed</Pressed>
    <Flyby>A_CancelFlyby</Flyby>
    <PressedFlyby>A_CancelPressed</PressedFlyby>
    </ButtonDrawTemplate>
    <Tooltip>Leave item(s) on corpse(s)</Tooltip>
    </Button>

    <Button item="ADLW_NvrBtnTemplate">
    <ScreenID>ADLW_NvrBtnTemplate</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
    <X>5</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>25</CX>
    <CY>25</CY>
    </Size>
    <ButtonDrawTemplate>
    <Normal>A_CancelNormal</Normal>
    <Pressed>A_CancelPressed</Pressed>
    <Flyby>A_CancelFlyby</Flyby>
    <PressedFlyby>A_CancelPressed</PressedFlyby>
    </ButtonDrawTemplate>
    </Button>

    <Button item="ADLW_ActionBtnTemplate">
    <ScreenID>ADLW_ActionBtnTemplate</ScreenID>
    <Location>
    <X>5</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>25</CX>
    <CY>25</CY>
    </Size>
    <Template>BDT_Question</Template>
    <Tooltip>Action</Tooltip>
    </Button>

    <Button item="ADLW_ManageBtnTemplate">
    <ScreenID>ADLW_ManageBtnTemplate</ScreenID>
    <Location>
    <X>5</X>
    <Y>5</Y>
    </Location>
    <Size>
    <CX>25</CX>
    <CY>25</CY>
    </Size>
    <ButtonDrawTemplate>
    <Normal>A_EditNormal</Normal>
    <Pressed>A_EditPressed</Pressed>
    <Flyby>A_EditFlyby</Flyby>
    <PressedFlyby>A_EditPressed</PressedFlyby>
    </ButtonDrawTemplate>
    <Tooltip>Manage</Tooltip>
    </Button>

    <Screen item="AdvancedLootWnd">
    <RelativePosition>false</RelativePosition>
    <Location>
    <X>10</X>
    <Y>10</Y>
    </Location>
    <Size>
    <CX>50</CX>
    <CY>50</CY>
    </Size>
    <Text>AL</Text>
    <DrawTemplate>WDT_Rounded</DrawTemplate>
    <Style_Titlebar>true</Style_Titlebar>
    <Style_Qmarkbox>false</Style_Qmarkbox>
    <Style_Closebox>false</Style_Closebox>
    <Style_Minimizebox>true</Style_Minimizebox>
    <Style_Border>true</Style_Border>
    <Style_Sizable>true</Style_Sizable>
    <MinHSize>10</MinHSize>
    <MinVSize>10</MinVSize>
    <Pieces>VerticalLayoutBox:ADLW_ScreenLayout</Pieces>
    <Pieces>Screen:ADLW_FiltersWnd</Pieces>
    <Pieces>ADLW_ItemBtnTemplate</Pieces>
    <Pieces>ADLW_StatusTemplate</Pieces>
    <Pieces>ADLW_ActionBtnTemplate</Pieces>
    <Pieces>ADLW_ManageBtnTemplate</Pieces>
    <Pieces>ADLW_NvrBtnTemplate</Pieces>
    <Pieces>ADLW_LootBtnTemplate</Pieces>
    <Pieces>ADLW_FreeGrabBtnTemplate</Pieces>
    <Pieces>ADLW_LeaveBtnTemplate</Pieces>
    <Pieces>ADLW_CheckBoxTemplate</Pieces>
    <Pieces>ADLW_TextLinkTemplate</Pieces>
    </Screen>
    </XML>
  5. Ishtass Augur

    That's the one I made that may or may not be useful. I crunched it down super tiny and never uploaded it anywhere. It barely fit in the allowable characters limit, hence the missing CODE tags to make it look prettier. Couldn't even fit in this blurb ;p
  6. Aurastrider Augur



    just use the minimize feature and move it to a place you can remember on your toons to expand in case you want to send your box toons an item. I never have to deal with it blocking my view during battle doing this. After I have cleared a camp I simply expand the window and loot items. If I am not mass killing I will always leave one item that I don't want in my window and minimize it again so it does not pop up when things start to respawn and I kill them. If I am in a zone where I am mass killing or encounter tons of items I don't want I will leave all items on corpse after I have looted the items I want and then simply type /advloot which will pop up a blank advloot window and minimize it which will also prevent it from blocking my view once I start killing again. I would highly suggest learning to use it regardless of if you group or not unless you actually enjoy clicking on corpses. IMO advloot is the best QOL feature they have added to this game ever even if it is not perfect.
    GoneFission likes this.
  7. Aziuno Augur

    Just set your filters, and set it to only show up when new items (ones you have no filters for) show up.

    The window is amazing.

    The ONLY feature I wish it had, was a always leave on corpse option. (for items that are lore/nodrop such as mirrored mask.)
    GoneFission likes this.