As if I have any good forum etiquette!
I don't agree with you on this one. How it will probably be used in my opinion, spin up a lot of concept ideas with AI , whittle those down and...
I have a feeling when this AI Superlord starts trying to export characters into the EQ1 engine most of it's responses will be >Wait...What?
I have a bunch of recent eq/eq2 characters exported to Unreal here. -https://vimeo.com/849566054-
That I'm not sure about but I would assume you are correct.
Unreal is great for a lot of things. I always drop new characters in it and our stuff looks great in Unreal. I actually like the character lighting...
It was No Escape! haha
It's a very cool demo but running a character around an Unreal environment and making a fully working game are two different stories.
I'm sure it will help in the near future and be a tool for artists to use, but it's not there yet.
I'd be terrified it would show up on the USA Channel every night at 3 am right after that Ray Liotta movie No Way Out!
Back wall of Absor's cube.
Truly.
We are (fortunately for us, unfortunately for you) all still here.
You wouldn't want me coding anything.
Yeah I'm sure that's the same issue as mounts not using their cam joints. Anything besides a player model is not using cam joint.
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