botters become functionally untouchable since you can no longer "ask them to leave" :D
oh, that's actually a good point we'll have to see how aggro/effect tables work with people going in and out of groups
ask the one guy rolling macros to 9 enchanters in The Deep if this change affected him in any significant way another symptom of impulsive...
but it didn't change anything outside of spitting on people who just play one character - those that wanted to lock down huge groups just made...
no shot this works exactly as written, that just makes it even easier to yoyo-drag a mob for eternity if it hard-routes back to its original...
consider that feign death, memblur, evac and other aggro dumps exist in this game and reconsider how much easier this makes it to specifically...
"Additionally, this server will be our first attempt at encounter locking. In short, once an NPC is engaged, it will be locked to that character,...
what do you mean? there's so many people on yelinak that even siren's grotto has 100+ people playing at 3am in the morning
calm down satan
actual evidence and proof is _aggressively_ deleted by the forum mods on a near daily occurence, but you can easily search youtube for 'mangler...
ask the perpetual automated crews in siren's grotto and sebilis if the rekindled witch hunt for bad apple players is working or not, they'll be...
dunno if this has been replied to yet, but that's blatantly false. we've had a player's mage account taken out back and shot in the noggin for...
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