I'm 100% group geared, and I find NoS mobs too easy. CoV group content was much harder than NoS. CoV may actually still be harder, I should go...
I've got gloves, helm and boots on rot with my crew. It's more rare but not that rare.
I always just kill the golems, so I've never seen the golems turn, but I have seen the akheva behind them go back to the start, after I kill the...
*cough* swift dots *cough*
I love the high hp placeholders. I actually get to use my wounds line in a group for a change, My druid gets to frost, and shaman gets to use...
I love the wide range of hp that mobs have. Something I hope to see continue going forward.
Secrets of Faydwer, Seeds of Destruction, Underfoot, House of Thule, and Veil of Alaris all locked character progression behind various types...
It was an obvious bug. The only mess up was letting it go live like that in the first place.
Loving the weapon and range graphics too. I wish the stats and effects were as interesting as the graphics.
Two is much more likely. You don't need BiS to succeed in the group game. Which is kind of nice considering how incredibly boring gear has been...
I was wondering why they kept giving out new ranks of 'enhanced ruin' every expac. It didn't seem terribly well thought out. Just like they keep...
The target swapping is very easily overcome through use of group roles, extended target window slot assignments and hotkey macros. The bigger...
Ports, evac, and teleport to bind are very useful Wizard abilities that only a Druid can match.
4 necros would be kind of waste honestly. Most trash mobs would die before dps ramped up above mediocre levels, but with practice you could swarm...
LDoN had achievable goals with worthwhile rewards for pick up groups. Throw in fast travel between hubs and it was definitely an expansion that...
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