Kill experience at 106 is fine. It's not until 111 that it becomes terrible. Empires of Kunark was mostly people camping in the easy zones. If the...
I can't imagine how a magician can't molo 2-3 monsters at the same time; you realize you can use the swarm pet to tank? That said, yes,...
Prediction: warriors will be superior to all these choices in the new expansion, as one of the classes most dependent on weapons damage scaling and...
It's not bad but won't allow you to molo most modern rare monsters, which is where the difference in later expansions comes through. Charm is an...
Asking whether he has raiding equipment is kind of missing the question. If he had raiding equipment he wouldn't need to box the missions, he could...
Why spend so much time on this? You could get 50% haste from the lizard scale belt and that's guaranteed every kill.
It's easy to fix; just add a mercenary control window and add "cure me" as one of the actions. The actual issue is they don't want mercenaries to...
If you're using mercenary healers, it happens a lot. The bottom line is, do you want to box shadow knight + shaman, or do you want to box paladin +...
It only got harder for necromancers and other damage over time classes. It got easier for physical classes like rogues, monks, berserkers,...
Warrior disciplines are stronger. But knights have more of them. Shadow knights in particular have 4. Their epic can also double as a discipline. So...
No, but the mistake was allowing them to get that strong in the first place.
Because you'll be even weaker without the expansion. That's the intention. Necromancers are getting changed so that they are weaker.
It's not a bug. There seem to be two types. One kind does not allow pets to tank at all - these will simply ignore the pet and go straight for you....
As I said people should not comment until they've seen the over all effects. The combination of a ~20% decrease to necromancer and a ~15% increase...
They are both nerfing necromancers (and other damage over time classes) AND improving physical damage classes. I'd allow the effects to settle...
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